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<blockquote data-quote="ashockney" data-source="post: 4603493" data-attributes="member: 1363"><p>Yeah, you've got it. </p><p></p><p>In practice, I think you'd still do a "second" roll vs. damage avoidance, which is a straight roll d20 roll, preferably with no modifiers. This way, you have the ability to avoid damage 25%, 50%, or 75% of the time. It's easy to remember (not hard to track), there's not a ton of modifiers to scale up and down. </p><p></p><p>The big disadvantage is it does require a second "attack" roll for most actions, but I think this could simplify combat by dropping a second d20 to overcome DA against most creatures at higher levels.</p><p></p><p>Examples of each type in my mind:</p><p></p><p>1) Sanctuary</p><p>2) Evasion, Deflect Arrows, Mounted Combat</p><p>3) Entropic Shield, Spell Resistance</p><p>4) Counterspell, Dispel Magic</p><p>5) Spell Turning</p><p></p><p>Monk with diamond body and improved evasion is affected by a fireball. These are both DA affects, so the better of the two kicks in, which is improved evasion, which is a major DA effect. The DM rolls a DA check and if a roll of 15 or less on a d20 (unmodified) occurs, then the monk successfully avoids all damage from the fireball. If the check is 16 -20, then the monk is affected.</p><p></p><p>Tordek has a shield of arrow deflecting (minor vs. ranged attack) is under assault by a team of ten archers, each with two attacks. Of his 20 attack rolls, 10 miss his Armor Class. His shield of arrow deflecting provides minor DA vs. ranged attacks. The DM rolls 10d20 to determine if any are deflected by the shield. On a check of 1 - 5, the arrow is deflected. On a check of 6 - 20, the arrow deals damage.</p></blockquote><p></p>
[QUOTE="ashockney, post: 4603493, member: 1363"] Yeah, you've got it. In practice, I think you'd still do a "second" roll vs. damage avoidance, which is a straight roll d20 roll, preferably with no modifiers. This way, you have the ability to avoid damage 25%, 50%, or 75% of the time. It's easy to remember (not hard to track), there's not a ton of modifiers to scale up and down. The big disadvantage is it does require a second "attack" roll for most actions, but I think this could simplify combat by dropping a second d20 to overcome DA against most creatures at higher levels. Examples of each type in my mind: 1) Sanctuary 2) Evasion, Deflect Arrows, Mounted Combat 3) Entropic Shield, Spell Resistance 4) Counterspell, Dispel Magic 5) Spell Turning Monk with diamond body and improved evasion is affected by a fireball. These are both DA affects, so the better of the two kicks in, which is improved evasion, which is a major DA effect. The DM rolls a DA check and if a roll of 15 or less on a d20 (unmodified) occurs, then the monk successfully avoids all damage from the fireball. If the check is 16 -20, then the monk is affected. Tordek has a shield of arrow deflecting (minor vs. ranged attack) is under assault by a team of ten archers, each with two attacks. Of his 20 attack rolls, 10 miss his Armor Class. His shield of arrow deflecting provides minor DA vs. ranged attacks. The DM rolls 10d20 to determine if any are deflected by the shield. On a check of 1 - 5, the arrow is deflected. On a check of 6 - 20, the arrow deals damage. [/QUOTE]
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