My proposal is to allow each character to pick his spellcasting attribute, with the caveat that it must be a 'mental' attribute (Int, Wis, or Cha). This means you can play an Intelligence-based Cleric, a Charisma-based Wizard, or a Wisdom-based Sorcerer (or other variations).
1. What balance problems might this change bring?
2. Would you consider this for your games?
Thanks for any input.
1. What balance problems might this change bring?
2. Would you consider this for your games?
Thanks for any input.