Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Spelljammer: A 5E Fan Conversion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="guildsbounty" data-source="post: 6799589" data-attributes="member: 6810481"><p>Yeah, double post, I know...but from talking with some folk, I came up with an alternative and wanted to see if anyone had feedback on it. This is still rough, and I haven't nailed down some of the numbers yet...but let me know what you think.</p><p></p><p>When a spellcaster connects to a spelljamming helm, they decide how many levels of spell slots they wish to dedicate to the helm, ranging from zero to nine. Whatever they decide, the spelljamming helm consumes one spell slot of that level or lower, and produces an SR in-line with the amount of power it was given. If the helm attempts to consume a spell slot level for which you have no spells remaining, that level does not count towards the power fed to the helm. A spelljamming helm can operate at minimum performance by simply feeding off the ambient energy a spellcaster produces, effectively operating at 'cantrip' level. </p><p></p><p>Example: A wizard decides he wants to operate a spelljamming helm at third level. When he connects to the helm, it consumes one first level, second level, and third level spell slot (technically, it also consumes a cantrip, but those are infinite). The helm is now powered at third level.</p><p></p><p>Example2: A wizard who has done some fighting today wants to operate a spelljamming helm. He decides to use slots up to fifth level to power it, however he has already used all of his second level spells today. The spelljamming helm consumes one first, third, fourth, and fifth level spell slot, but there is no second level spell slot for it to consume. The helm is now powered, but since it was missing one of levels of spell slot it needed, it is only powered to level 4.</p><p></p><p>While a spellcaster is connected to a spelljamming helm, they are incapable of casting any spells. As an action, the pilot of a spelljamming helm can break their connection with the helm, shutting it down, and freeing them up to use whatever spells they have remaining (you can physically walk away from the helm without disconnecting, but as long as you are connected you cannot cast spells. Naturally, you can't control the ship if you aren't in the helm). However, if you disconnect from the helm, it powers down and must be fed new spell slots to power it up again, and powering up takes some time (TBD). </p><p></p><p>In order to change the performance level of a spelljamming helm, you must disconnect and restart it.</p><p></p><p>I think this strikes a much nicer balance...thoughts?</p></blockquote><p></p>
[QUOTE="guildsbounty, post: 6799589, member: 6810481"] Yeah, double post, I know...but from talking with some folk, I came up with an alternative and wanted to see if anyone had feedback on it. This is still rough, and I haven't nailed down some of the numbers yet...but let me know what you think. When a spellcaster connects to a spelljamming helm, they decide how many levels of spell slots they wish to dedicate to the helm, ranging from zero to nine. Whatever they decide, the spelljamming helm consumes one spell slot of that level or lower, and produces an SR in-line with the amount of power it was given. If the helm attempts to consume a spell slot level for which you have no spells remaining, that level does not count towards the power fed to the helm. A spelljamming helm can operate at minimum performance by simply feeding off the ambient energy a spellcaster produces, effectively operating at 'cantrip' level. Example: A wizard decides he wants to operate a spelljamming helm at third level. When he connects to the helm, it consumes one first level, second level, and third level spell slot (technically, it also consumes a cantrip, but those are infinite). The helm is now powered at third level. Example2: A wizard who has done some fighting today wants to operate a spelljamming helm. He decides to use slots up to fifth level to power it, however he has already used all of his second level spells today. The spelljamming helm consumes one first, third, fourth, and fifth level spell slot, but there is no second level spell slot for it to consume. The helm is now powered, but since it was missing one of levels of spell slot it needed, it is only powered to level 4. While a spellcaster is connected to a spelljamming helm, they are incapable of casting any spells. As an action, the pilot of a spelljamming helm can break their connection with the helm, shutting it down, and freeing them up to use whatever spells they have remaining (you can physically walk away from the helm without disconnecting, but as long as you are connected you cannot cast spells. Naturally, you can't control the ship if you aren't in the helm). However, if you disconnect from the helm, it powers down and must be fed new spell slots to power it up again, and powering up takes some time (TBD). In order to change the performance level of a spelljamming helm, you must disconnect and restart it. I think this strikes a much nicer balance...thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spelljammer: A 5E Fan Conversion
Top