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Spelljammer: A 5E Fan Conversion
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<blockquote data-quote="Sword of Spirit" data-source="post: 6801622" data-attributes="member: 6677017"><p>I could have sworn that all of the campaign worlds were considered to exist within the same "Prime" Material Plane (hence the Planescape jargon) and alternate Material Planes was a concept that was explained, but never officially utilized (ie, anything that isn't part of the Prime, would be in an Alternate, but everything they made in the game was part of the Prime). The one exception I can think of is when 2e Legends & Lore said that when deities are spoken of as being physically present in the Material Plane (like being the planet, or the sun or some such) that referred to an Alternate Material Plane.</p><p></p><p></p><p></p><p>Pretty cool. I haven't figured out the Arcane myself, but I'll definitely do something interesting if it ever becomes a focus.</p><p></p><p></p><p></p><p>Helms are pretty darn expensive. However, ships themselves are pretty darn expensive. The price of the helms might be a bit high, and it might be worth cutting all the prices in half or so (I haven't done my own analysis on it for years, so I'd have to compare it with new 5e assumptions).</p><p></p><p>I like to look at all prices relative to others. Particularly real estate. The 5e DMG actually gives us real estate prices, so we can compare them. It's funny to see how absurdly cheap they made magic items, for as rare as they are supposed to be. I treat that as the high/epic magic pricing scheme, and have different prices for standard and low magic. I used the real estate pricing table, along with the price of plate armor, as my basis of comparison and came up with a multiplier to make the rarity level pricing fall where I wanted it.</p><p></p><p>For Spelljamming helms (and I will have to figure this out at some point, since it will come up in my campaign), I'll have to determine how many types there are and assign rarities to them, which would determine the price.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6801622, member: 6677017"] I could have sworn that all of the campaign worlds were considered to exist within the same "Prime" Material Plane (hence the Planescape jargon) and alternate Material Planes was a concept that was explained, but never officially utilized (ie, anything that isn't part of the Prime, would be in an Alternate, but everything they made in the game was part of the Prime). The one exception I can think of is when 2e Legends & Lore said that when deities are spoken of as being physically present in the Material Plane (like being the planet, or the sun or some such) that referred to an Alternate Material Plane. Pretty cool. I haven't figured out the Arcane myself, but I'll definitely do something interesting if it ever becomes a focus. Helms are pretty darn expensive. However, ships themselves are pretty darn expensive. The price of the helms might be a bit high, and it might be worth cutting all the prices in half or so (I haven't done my own analysis on it for years, so I'd have to compare it with new 5e assumptions). I like to look at all prices relative to others. Particularly real estate. The 5e DMG actually gives us real estate prices, so we can compare them. It's funny to see how absurdly cheap they made magic items, for as rare as they are supposed to be. I treat that as the high/epic magic pricing scheme, and have different prices for standard and low magic. I used the real estate pricing table, along with the price of plate armor, as my basis of comparison and came up with a multiplier to make the rarity level pricing fall where I wanted it. For Spelljamming helms (and I will have to figure this out at some point, since it will come up in my campaign), I'll have to determine how many types there are and assign rarities to them, which would determine the price. [/QUOTE]
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