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Spelljammer: A 5E Fan Conversion
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<blockquote data-quote="Staffan" data-source="post: 6801979" data-attributes="member: 907"><p>The baseline cost of a spelljamming ship was about 1,000 gp per ton, with a handful of ships being cheaper and quite a few that were extra cool were more expensive. So your basic Tradesman, at 25 tons, cost 25,000 gp, and was usually powered by a minor helm worth 100,000 gp. The main problem I see with this is that since the helm is the biggest cost, you should try to get as much bang for the buck as you can, and get a ship to fit the helm. So why would I buy a Tradesman + minor helm for 125,000 gp when I could get a Squidship + minor helm for 145,000 gp and get almost twice as much cargo capacity, with only 2 more crew needed? A second, associated problem is that the really big ships are generally faster than smaller ships - you'll rarely put a major helm on a Dragonfly, but you need one for the Hammership.</p><p></p><p>What I'd do is rate helms with two numbers: maximum tonnage, and base SR. I'd also drop the price so a moderately fast helm would add maybe 25-50% to the cost of a small-to-medium ship, and make them go up faster in cost as the tonnage increases (if a 20-ton helm costs 10,000 gp for a given SR, a 50-ton helm might cost 50,000 gp - these are just off the top of my head).</p></blockquote><p></p>
[QUOTE="Staffan, post: 6801979, member: 907"] The baseline cost of a spelljamming ship was about 1,000 gp per ton, with a handful of ships being cheaper and quite a few that were extra cool were more expensive. So your basic Tradesman, at 25 tons, cost 25,000 gp, and was usually powered by a minor helm worth 100,000 gp. The main problem I see with this is that since the helm is the biggest cost, you should try to get as much bang for the buck as you can, and get a ship to fit the helm. So why would I buy a Tradesman + minor helm for 125,000 gp when I could get a Squidship + minor helm for 145,000 gp and get almost twice as much cargo capacity, with only 2 more crew needed? A second, associated problem is that the really big ships are generally faster than smaller ships - you'll rarely put a major helm on a Dragonfly, but you need one for the Hammership. What I'd do is rate helms with two numbers: maximum tonnage, and base SR. I'd also drop the price so a moderately fast helm would add maybe 25-50% to the cost of a small-to-medium ship, and make them go up faster in cost as the tonnage increases (if a 20-ton helm costs 10,000 gp for a given SR, a 50-ton helm might cost 50,000 gp - these are just off the top of my head). [/QUOTE]
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