Demetrios1453
Hero
And I hope they get in as well. They're great foes - single-minded mechanical creatures that are simply destroy or be destroyed. No moral qualms about fighting them at all.Well, now I like them even more. Well done.
And I hope they get in as well. They're great foes - single-minded mechanical creatures that are simply destroy or be destroyed. No moral qualms about fighting them at all.Well, now I like them even more. Well done.
You misunderstand me. I absolutely love a ton of Spelljammer's insane monsters. Giant Space Hamsters, Autognomes, Plasmoids, Giff, Astereaters, Dohwar, Space Swine, etc. I love all of those, and more. They are absolutely a part of the draw of Spelljammer, for me, at least. Those are already weirder creatures than most other settings have.Removing the "out there stuff" would be a deal breaker. That's a large part of the draw. I know the tagline is "D&D...in SPAAAACE!" but if that's all it is...the exact same races, monsters, classes...only in space. Damn, that's dull. Ships powered by space hamsters is the cool part. Crystal Spheres and the weird, absurd, crazy stuff is the cool part. The Phlogiston is the cool part. Remove those and it's like the '60s or '70s without the psychedelics. There's no point. The more bizarre the better.
And I hope they get in as well. They're great foes - single-minded mechanical creatures that are simply destroy or be destroyed. No moral qualms about fighting them at all.
When I had my PCs go spelljamming in my very first D&D campaign (when I was a young teen and anything-goes was the name of the game), I let them have magic-missile cannons. It just seemed natural.One thing I really hope they change is the lack of cannons on Spelljammer ships. I know the Phlogiston. I like the Phlogiston. I hope they keep the Phlogiston. But I hope they make the air pocket generated by a Spelljammer helm push the Phlogiston away, allowing ships to have cannons. Because come on. You can't have Age of Sail pirates in space without the cannons. It's just silly otherwise.
So I did. So why the call for the removal of weird stuff? The more the merrier.You misunderstand me. I absolutely love a ton of Spelljammer's insane monsters. Giant Space Hamsters, Autognomes, Plasmoids, Giff, Astereaters, Dohwar, Space Swine, etc. I love all of those, and more. They are absolutely a part of the draw of Spelljammer, for me, at least. Those are already weirder creatures than most other settings have.
Nah. The weirder the better.But for the stuff like the Fal, Gonn, Focoids, Insectare, Fractines, Isopterites, Lhee, Lutums, Misi, and Nay-Chur? Spelljammer has enough bizarre and awesome creatures without them. Creatures that exist in more than three directional dimensions, Mimics IN SPACE, giant contact lenses that melt spelljamming ships and eat their occupants, sexy-female-looking-thing-that-secretly-wants-to-eat-you #17, and just winged dogs? Nah, that stuff I can do without.
Blasphemy. The weirder the better. If it's not a drug-addled fever dreamscape David Lynch and Philip K Dick mind-screw...it's just not trying. Dig up Burroughs (William S. not Edgar Rice) and get his opinion. If he's not like "Damn, that's too weird" then it's just not trying hard enough.I'll gladly have my flightless birdfolk that ride flying pigs, living oozes that wield weapons and shields, hippo-headed British gunslingers, psionic eelspiders that enslave humanoids and eat their elders, and mechanical gnomes that ride on steampunk spaceships powered by Giant Space Hamsters. Spelljammer is already plenty bizarre with all of those, and I love it because of that. But there is such a thing as going overboard on the weird and I think that a lot of those monsters that I listed qualify. Spelljammer doesn't need derpy phallic space worms, giant origami space mirrors, and rainbow-gnome-stars to get across the theme that it's weird. The Giff, Neogi, Dohwar, and Autognomes accomplish the goal of being the most bizarre D&D setting already. Doing a ton more is just excessive.
But Doctor Who isn't weird. It's goofy sci-fi. Don't get me wrong, I love me some Doctor Who. I mean, the weirdest thing they've had on there was someone pantomiming being eaten by an inflatable plastic chair. Maybe that pig that was semi-uplifted. The farting aliens. It's a children's show. It's amazing, sure. But it's not weird.If it's around the weirdness level of Doctor Who, that's exactly what I'm looking for in a Space D&D setting. And, only counting the stuff that I listed that I liked about the setting, it's already weirder than Doctor Who.
I do have an irrational fondness for the ol' focoid, but you're not wrong about it and others crossing some undefined line. (Though I'd be perfectly happy to see them stick around as well, if they can make it work.)giant contact lenses that melt spelljamming ships and eat their occupants
I didn't really call for the removal of the weirdest stuff, more just predicted that they wouldn't be included to make way for the more iconic/important creatures in Spelljammer. There's not enough room in a single Spelljammer book to include all of its weird monsters, so including just the most popular/iconic ones is a no-brainer. If it comes down to including a Giant Space Hamster stat block or a weird humanoid lizard with boneless fingers, I have no doubt that the better choice would be to include the Giant Space Hamster.So I did. So why the call for the removal of weird stuff? The more the merrier.
I don't know if we watched different shows or something, but the Doctor Who that I remember watching got pretty freaking weird. I have some distinct memories of a living girl's face melded into a slab of concrete, an antagonist that was human skin stretched out like tanning leather, a crazy omnisexual immortal companion that eventually became a giant tentacled head in a jar, the moon hatching into a giant space dragon, and David Tennant getting shrunk down into a wrinkly, undead-looking Doctor baby after being zapped with a laser pointer.But Doctor Who isn't weird. It's goofy sci-fi. Don't get me wrong, I love me some Doctor Who. I mean, the weirdest thing they've had on there was someone pantomiming being eaten by an inflatable plastic chair. Maybe that pig that was semi-uplifted. The farting aliens. It's a children's show. It's amazing, sure. But it's not weird.
And I hope they get in as well. They're great foes - single-minded mechanical creatures that are simply destroy or be destroyed. No moral qualms about fighting them at all.