Wizards can have a lot more magic, depending on how you flavor them. Nearly every feat you have, could be magical in some way. Say you have the following feats.
Unarmored Agility: When you are studying your spellbook in the morning (cause you're old skool), you cast "Mage Armor". It lasts for 24 hours and give you +2 AC.
Staff Expertise: You summon an energy bubble around you when casting spells, so your enemies can't harm you.
Deva Heritage: Once per day you can cast "Astral Splender".
Arcane Familiar - Book Imp: Every the morning you can cast "Summon Imp" to call for an assistant. Also every morning you cast "Resists Lesser Elements (Fire)" on yourself, which lasts 24 hours.
Disciplined Talent: You learn the Mind's Eye spell and can cast it as a free action, which gives you +5 to perception checks (aka skill training in Perception). You also learn the "Dimensional Scramble" spell.
Poison Adaptation: Every morning, you cast "Resist Elements (Poison)" on yourself, which lasts 24 hours.
Skill Power - Eyes of the Deep Delver: You learn the spell "Bat Senses".
With all the reflavoring possibilities, I don't think I would ever feel a wizard wasn't magical enough, or a fighter wasn't martial enough. Say my warforged fighter was multiclassed invoker for hand of radiance, I could just as easily reflavor my hand of radiance to be 3 crossbow bolts shooting out of my shoulderbow. So the flavoring can go both ways.
Unarmored Agility: When you are studying your spellbook in the morning (cause you're old skool), you cast "Mage Armor". It lasts for 24 hours and give you +2 AC.
Staff Expertise: You summon an energy bubble around you when casting spells, so your enemies can't harm you.
Deva Heritage: Once per day you can cast "Astral Splender".
Arcane Familiar - Book Imp: Every the morning you can cast "Summon Imp" to call for an assistant. Also every morning you cast "Resists Lesser Elements (Fire)" on yourself, which lasts 24 hours.
Disciplined Talent: You learn the Mind's Eye spell and can cast it as a free action, which gives you +5 to perception checks (aka skill training in Perception). You also learn the "Dimensional Scramble" spell.
Poison Adaptation: Every morning, you cast "Resist Elements (Poison)" on yourself, which lasts 24 hours.
Skill Power - Eyes of the Deep Delver: You learn the spell "Bat Senses".
With all the reflavoring possibilities, I don't think I would ever feel a wizard wasn't magical enough, or a fighter wasn't martial enough. Say my warforged fighter was multiclassed invoker for hand of radiance, I could just as easily reflavor my hand of radiance to be 3 crossbow bolts shooting out of my shoulderbow. So the flavoring can go both ways.