But why compare them to a fighter/wizard/eldritch knight when you can be a fighter/wizard/eldritch knight/spellsword? (Of course, if DM's don't let the distant past fulfill the "must defeat a foe through force of arms alone" bit, it may take some risk and some doing... I know my LG fighter/wizard/spellsword didn't defeat more than a couple of foes (only two or three if you don't include the teens who attacked him with daggers on the Greyhawk streets--not realizing that most characters with glaives also have combat reflexes) without using magic between second and twelth level. One was in a tournament and the other was a couple zombies when he was fourth level. After that, he always had some kind of buff or shield or haste spell active at some point).
Actually, though, I think CW Ftr 2/Wiz 8/Spellsword 10 compares reasonably well.
HP: 80.5, BAB +16, F +12 (I think you made a mistake and EK should be the same: +3 Ftr, +2 Wiz, +7 Spellsword/EK), R +5, W +13, clvl 13, no spell failure in mithral fullplate with a heavy mithral shield, channel spell, at least as many feats and a few other special abilities IIRC.
Granted, with Still Spell applied to all his spells, the EK still has an effective caster level of 16 and not only suffers no spell failure but also needs no hand free to cast. But he's short ten hit points, four points of will save, and the ability to use Channel Spell. Which has potential to be a truly vicious ability.
The 8th level spellsword could theoretically open up combat with a quickened Ray of Enfeeblement and follow it up with a full attack delivering both Ray of Exhaustion and Touch of Idiocy through his weapon. Or he could go for the damage gusto and nail his foe with a quickened Scorching Ray and follow up with a full attack including two empowered scorching rays through the Spellsword channel. 48d6+full attack damage. Not too shabby at all. It's better than the Quickened maximized scorching ray followed by the stilled, empowered, sonic admixed scorching ray that the EK can pull off. And it expends fewer resources to boot.
For the power gaming Spellsword, however:
Ftr 1/Wizard 6/Eldritch Knight 3/Spellsword 10
HP 80.5; BAB +17, F +14, R +6, W+13, clvl 13,
or
Ftr 2/Wizard 4/Spellsword 10/Eldritch Knight 4
HP 84.5; BAB +18, F+14, R+5, W+12, clvl 12
or
Ftr 1/Wizard 6/Eldritch Knight 4/Spellsword 9
HP 78.5; BAB +17, F +14, R +6, W+12, clvl 14
AnthonyJ said:
And in 3.5, compare either one to a Fighter2/Wizard8/Eldritch Knight 10. Spellcasting level 18, Hit Points 70.5, BAB +16, F +15, R +5, W +9, and 3 feats.