Huw
First Post
Hi everyone,
I'm planning to run an old-school adventure. Not a retro one, a thirty-year old one from a long-gone magazine.
In common with many adventures of the time, it's quite dangerous (fine by me), and very low on treasure (not so fine). This was from when a 50% death rate to get two permanent magic items was acceptable. So I need to add more treasure to get it to modern expectations .
The adventure is set in a tomb, so apart from a few trinkets the main treasure is right at the end. I need ways of getting some treasure in earlier, to keep the party interested. Ideas I've already come up with:
1) Bodies of ancient tomb robbers trapped in ancient traps.
2) Extra dimensional beings using the tomb as a lair (said beings are already in the adventure, so adding treasure fits the theme).
3) Boosting various undead and construct guards with magic items.
Any other ideas?
Thanks in advance.
I'm planning to run an old-school adventure. Not a retro one, a thirty-year old one from a long-gone magazine.
In common with many adventures of the time, it's quite dangerous (fine by me), and very low on treasure (not so fine). This was from when a 50% death rate to get two permanent magic items was acceptable. So I need to add more treasure to get it to modern expectations .
The adventure is set in a tomb, so apart from a few trinkets the main treasure is right at the end. I need ways of getting some treasure in earlier, to keep the party interested. Ideas I've already come up with:
1) Bodies of ancient tomb robbers trapped in ancient traps.
2) Extra dimensional beings using the tomb as a lair (said beings are already in the adventure, so adding treasure fits the theme).
3) Boosting various undead and construct guards with magic items.
Any other ideas?
Thanks in advance.