RigaMortus2
First Post
Felnar said:dont forget these two feats:
Combat Reflexes (prereq to vexing flanker) &
Combat Expertise (prereq to imp. trip)
opps... I did forget them... thx!
Felnar said:dont forget these two feats:
Combat Reflexes (prereq to vexing flanker) &
Combat Expertise (prereq to imp. trip)
Felnar said:concerning "self-flanking" (maybe solo or lone is a better term)
if you count the description of a feat as "rules" (as opposed to just the "benefits" and "special" sections) then it wouldnt work. "When you and an ally team up against a foe"
D&D Glossary said:ally
A creature friendly to you. In most cases, references to "allies" include yourself.
drexes said:Except that the Sage just answered this recently and said no you can't flank an opponent in this way by yourself. It's been in one of the last three issues of dragon magazine, I think. But if you're house ruling it, then why would it matter what other people say, you're house ruling it. The adaptable flanker allows you to threaten from your square and one other square within reach as a swift action, you still don't become two people. And trust me, we have a rogue in the party with this feat, it's nasty enough as is.
Drexes
RigaMortus2 said:Actually, it WOULD work...
Can a character with the Adaptive Flanker feat
(Player’s Handbook II, 73) and a spiked chain flank an
enemy all by himself (since he can choose to count as
occupying the square opposite the enemy as well as his own
square)?
No. This feat doesn’t let you get around the basic rule of
flanking, which is that you need an ally to accomplish it—it
just lets you pretend to occupy an extra space when figuring out
if you’re actually flanking an enemy with your ally.