Should my Shamans be allowed to have their Spirit Companions up and wandering around when they're out of combat? Should players be allowed to generally benefit from the use of their powers outside of combat?
RAW, I believe the answer is no. For my own game, I'd actually like to encourage them to use their powers in interesting RP ways if it doesn't break anything, so I don't mind the idea of them keeping their Spirit Companions up and around during the travels. I'm then split on which kinds of powers would work outside of combat. For example:
- If you're using healing surges in non-combat while near the bear SC, do you heal extra HP? Eh, why not? I don't mind.
- If your spirit Companion is summoned previously, does that mean you don't need to Call it during combat? I say no, and I can come up with fluff to justify it. ("You must command your Spirit Companion to enter its Spirit Frenzy.") I think the spirit of the rules is that gamestate is a kinda blank slate at the beginning of combat.
What do you think?
RAW, I believe the answer is no. For my own game, I'd actually like to encourage them to use their powers in interesting RP ways if it doesn't break anything, so I don't mind the idea of them keeping their Spirit Companions up and around during the travels. I'm then split on which kinds of powers would work outside of combat. For example:
- If you're using healing surges in non-combat while near the bear SC, do you heal extra HP? Eh, why not? I don't mind.
- If your spirit Companion is summoned previously, does that mean you don't need to Call it during combat? I say no, and I can come up with fluff to justify it. ("You must command your Spirit Companion to enter its Spirit Frenzy.") I think the spirit of the rules is that gamestate is a kinda blank slate at the beginning of combat.
What do you think?