ThirdWizard
First Post
I'm wondering if this guy is going to suck. I love the mechanics I have set up for this guy, but I'm not sure if it is going to work in play.
I think Invisibility might push it over the line. I can get rid of it if need be.
Other than that, he relies heavily on Spirit Wrack. If everyone is Spirit Wracked, obviously the encounter is more difficult. If the party can remove it or makes their saving throws quickly, the encounter is much easier. Spiritual Maw becomes very important depending on which way it goes.
Rot Mind is pretty much there so that if everyone is under the effects of Spirit Wrack, he still has something to do with his Standard.
Lots of save ends effects on this one. Too many? Most of the onus of remembering is on the players instead of the DM, so it should make tracking easier since its spread around.
Is it too much of a possibility that everyone will just use at-wills when Spirit Wracked? In the end it will depend on the personality of the players, but I wanted to make it a trade off. True, if they stick to at-wills, then he will never be able to use Shadow Bolt or Doom, but I'm hoping that won't happen. Should he have other options? I'm worried he'll have too many options if I add more. And, if I increase the damage on Spiritual Assault or something like that, it just gives them more incentive to use at-wills.
He'll be paired with more monsters, of course. Much of this will depend on them. For the sake of discussion, he won't be paired with anything that dazes or stuns, so all dazes and stuns will come from Spirit Wrack.
Anyway, what do you think?
I think Invisibility might push it over the line. I can get rid of it if need be.
Other than that, he relies heavily on Spirit Wrack. If everyone is Spirit Wracked, obviously the encounter is more difficult. If the party can remove it or makes their saving throws quickly, the encounter is much easier. Spiritual Maw becomes very important depending on which way it goes.
Rot Mind is pretty much there so that if everyone is under the effects of Spirit Wrack, he still has something to do with his Standard.
Lots of save ends effects on this one. Too many? Most of the onus of remembering is on the players instead of the DM, so it should make tracking easier since its spread around.
Is it too much of a possibility that everyone will just use at-wills when Spirit Wracked? In the end it will depend on the personality of the players, but I wanted to make it a trade off. True, if they stick to at-wills, then he will never be able to use Shadow Bolt or Doom, but I'm hoping that won't happen. Should he have other options? I'm worried he'll have too many options if I add more. And, if I increase the damage on Spiritual Assault or something like that, it just gives them more incentive to use at-wills.
He'll be paired with more monsters, of course. Much of this will depend on them. For the sake of discussion, he won't be paired with anything that dazes or stuns, so all dazes and stuns will come from Spirit Wrack.
Anyway, what do you think?