Has anyone else run into this new power from Divine Power, Spirit of Healing, in their games?
It seems to be too good. In the encounter we used it in, we effectively were able to recover hit points (without spending surges) with ridiculous ease.
Here's the text:
Utility level 6
Daily • Conjuration, Divine , Healing
Minor Action Ranged 10
Effect: You conjure a spirit of healing in 1 square within
range. T h e spirit lasts until t he e n d of your next turn.
W h e n an ally in the spirit's square or adjacent to it hits
an enemy, that ally regains hit points equal to t w i c e your
W i s d om modifier. As a move action, you can move the
spirit 4 squares.
Sustain Minor: The spirit persists.
So everyone can technically get 8 healing every time they hit an enemy.
It seems broken. Anyone else have any opinions?
Mercury.
It seems to be too good. In the encounter we used it in, we effectively were able to recover hit points (without spending surges) with ridiculous ease.
Here's the text:
Utility level 6
Daily • Conjuration, Divine , Healing
Minor Action Ranged 10
Effect: You conjure a spirit of healing in 1 square within
range. T h e spirit lasts until t he e n d of your next turn.
W h e n an ally in the spirit's square or adjacent to it hits
an enemy, that ally regains hit points equal to t w i c e your
W i s d om modifier. As a move action, you can move the
spirit 4 squares.
Sustain Minor: The spirit persists.
So everyone can technically get 8 healing every time they hit an enemy.
It seems broken. Anyone else have any opinions?
Mercury.