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Spirit of the Land template

Shade

Monster Junkie
Salt Flats Manifestation
In this form, a spirit of the land gains the following abilities.

Breath Weapon (Su): A spirit of the land manifested as salt may breathe a x-foot cone of salt crystals once every 1d4 rounds. This deals xdx points of damage (Reflex half). Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based.

Fast Healing (Ex): A spirit of the land manifested as salt gains fast healing x while in contact with salt.

Sandy Wastes Manifestation
In this form, a spirit of the land gains the following abilities.

Brownout (Ex): The dust cloud that surrounds a spirit of the land manifested as sand produces a constant condition of brownout, a common side effect of sandstorms. Creatures within 10 feet of a sand golem take a -4 penalty on Dexterity-based skill checks, as well as Search, Spot, and any other checks that rely on vision. These effects end when the creature leaves the 10-foot area around the spirit of the land.

Sandstorm (Sp): Once per day, a spirit of the land manifested as sand can create a vortex of violently churning sand at a distance up to 80 yards away. All creatures within a 60-foot radius of the center of the sandstorm take 1d6 points of damage each round they remain within the sandstorm. Creatures in the swirling sands are blinded and must make a Balance check (DC 15) during each round they move more than 5 feet or fall prone.
 

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