Eldragon
First Post
I am trying to come up with some new and unique ways of telling a story through a DnD session. I'm quite bored with the tried and true method of coming up with a plot, and the players may or may not ignore it.
So, I got to thinking, what if the campaign was not one story line, but two, and they converge?
The basics:
Each player creates the same character twice. One is a few levels higher than the other. e.g. 9 and 12. The lower level character is when the PC is a veteran hero, well known throughout the land. The second is where the PC is an undead, walking the earth again to fufil a sacrew oath made when the lower level PC died. Timelines one and two respectively. Since death is involved, and differences in level can be mitigated with the fact that you lose XP when you die.
The story has two related plots, but set serveral hundred years apart. This helps keep the PC from causing problems with the timeline. Everyone from the first timeline is already dead in the second.
The two plots will of course have many tie ins. To be more specific, and ancient artifact in the first timeline is the central plot device of the second.
My question to the community at large is: Would anyone enjoying playing a game like this? Has anyone tried?
So, I got to thinking, what if the campaign was not one story line, but two, and they converge?
The basics:
Each player creates the same character twice. One is a few levels higher than the other. e.g. 9 and 12. The lower level character is when the PC is a veteran hero, well known throughout the land. The second is where the PC is an undead, walking the earth again to fufil a sacrew oath made when the lower level PC died. Timelines one and two respectively. Since death is involved, and differences in level can be mitigated with the fact that you lose XP when you die.
The story has two related plots, but set serveral hundred years apart. This helps keep the PC from causing problems with the timeline. Everyone from the first timeline is already dead in the second.
The two plots will of course have many tie ins. To be more specific, and ancient artifact in the first timeline is the central plot device of the second.
My question to the community at large is: Would anyone enjoying playing a game like this? Has anyone tried?