howandwhy99
Adventurer
Does anyone remember the reason Attack & Move was used in the first place?
Move-Attack-Move definitely sounds like a good thing, and much more the way things 'should' be.
It does sound like there's a problem with reach weapons, and especially polearms, though - at the very least, approaching a polearm wielder should grant an AoO. Though, really, use of a polearm or similar should grant a chance to prevent that opponent from closing the distance at all. That is, after all, the reason why such weapons even exist.
Does anyone remember the reason Attack & Move was used in the first place?
Move-Attack-Move is one of those innovative design that i think will influences future RPGs to adopt similar rules.
If I had to guess, it's because the discrete move-type action in 3E played well with the action economy. One of the side-effects of the Next single "action" system is that a lot of things just aren't actions, or happen alongside an action; a return to Standard action and Move action would "solve" a lot of that weirdness.Does anyone remember the reason Attack & Move was used in the first place?
Our 4e game was much more mobile than our 3e one, largely due to shift granting powers. This made the tactical game more interesting (and complex). I am overall in favor of a dynamic battle field, and it would be nice to do so without requiring the powers system.Third edition/Pathfinder combat often became stationary, between fear of attacks of opportunity and full-round attacks. (Many more mobile options, such as charging, Tumbling and Spring Attack still denied you a full-round attack.) In 4e, full-round attacks vanished but opportunity attacks still provoke unreasonable fear, so PCs (and often NPCs) only moved when they had to.
I'd happily see attacks of opportunity nerfed (so only fighters or defender-type monsters got good ones, or even any) to free up movement. This would still let fighters anchor the line. Of course, the need for the "Conga-line of Spring Attack" would be eliminated, and only monsters and classes that need such abilities would get them.
Our 4e game was much more mobile than our 3e one, largely due to shift granting powers. This made the tactical game more interesting (and complex). I am overall in favor of a dynamic battle field, and it would be nice to do so without requiring the powers system.
If I had to guess, it's because the discrete move-type action in 3E played well with the action economy. One of the side-effects of the Next single "action" system is that a lot of things just aren't actions, or happen alongside an action; a return to Standard action and Move action would "solve" a lot of that weirdness.
Looking over my 2e PHB, it's hard to say exactly what the rules even are. You can move up to half of your speed and then attack, or charge and move 50% further before attacking, or move up to half speed while making half of your normal amount of ranged attacks. Other than that, they just go into the whole "a round is a minute long, so obviously you get around wherever you need to be" thing.Distinct and separate Move and Attack actions are much older than 3e. In 1e you could not move to engage and attack in the same action. The only option for moving and attacking was the charge, and in that instance weapon length(reach) became more important. That is also where weapon speed factors became significant. I must say that I don't think we ever played exactly by the rules.