No.
Seriously, I think that the enforcers would have to vary by your own campaign. Do you want a crack team of capable enemies who can physically best the party, because your party won't climb on board the adventure and just keeps wrecking stuff in the Hall? Do you want a relatively paltry group of enforcers so that your party can depose the wizards and rule the Hall benevolently? Heck, I suspect many groups don't even need stats for the enforcers, because the party follows the freaking story bread crumbs and doesn't get in fights in the Hall (man, I wish mine did).