I recently picked up Fantasycraft and am making my way through it. I'll almost definitely never get to play it, since my group is very D&D-focused, but I enjoy reading systems and may get to borrow some of the subsystems at some point.
My question is: what are the reasons to pick up Spycraft as well during the GM's Day sale? I'll definitely never play it, and I'm not particularly interested in modern settings. But are there any exceptional rules subsystems that are NOT in Fantasycraft, that could either inspire or get co-opted into a 3.5 D&D game? I hear good things about the chase mechanic, for example. Is it portable?
Thanks!
My question is: what are the reasons to pick up Spycraft as well during the GM's Day sale? I'll definitely never play it, and I'm not particularly interested in modern settings. But are there any exceptional rules subsystems that are NOT in Fantasycraft, that could either inspire or get co-opted into a 3.5 D&D game? I hear good things about the chase mechanic, for example. Is it portable?
Thanks!