phindar said:
But if Blur is a visual effect, and MI parrots how the character looks, why wouldn't it function essentially the same?
If the Wizard is 12 feet tall due to Enlarge Person, his images will also be 12 feet tall.
If the Wizard is purple, his images will also be purple.
The visual aspect of the Wizard will be duplicated by Mirror Image.
In order to do that, the Mirror Image itself will have to shrink or grow or blur or change color or whatever.
The reason one misses with Blur is because one hits the illusion instead of the caster. In the case of Mirror Image, one hits the Blurred Mirror Image, but it is still the image. The image is what changes in order to look Blurred.
But, the image is not protected by a Blur spell. The caster is.
If one could cast Blur on an image, then there would be a second illusion and one could hit either the Blur illusion or the Mirror Image illusion. However, each Mirror Image image is a single illusion emulating a Blurred caster, not multiple castings of Blur, one for the caster and each of his images.
For the Blurred Mirror Imaged caster, if you hit his Blur, you miss.
For the images, if you hit their "Blur", you hit them.
phindar said:
I get where you are coming from KB (and KD), but I don't mind letting spells like Blur and Displacement affect images. I don't think its unbalancing, and its one way to keep the images from being auto-blips.
Images should be near auto-blips. It is the most powerful low level defensive spell in the game and there should be ways to overcome it.