I posted some of these ideas on the Wizards forums, and got almost no response. I am going to post a few here, to get some feedback from other players I hope. These are designed to bring the world to life, like the little flavor encounters in most RPG's, they carry no relevence to the story (Unless you want them too), but they make the world seem more alive. More people going about their own agenda's.
Battle of Faith.
Trigger - A PC uses a spell or ability requiring a holy symbol in public.
Event.
After the PC's ability, a call is heard from up the street. Coming towards the PC party is a group from a rival religion. They are a Justicator (Warlord), A Paladin, and a Rogue.
The Justicator will publicly admonish the PC for flaunting his faith to the citizenry. Stating an old law that prohibits the use of holy symbols in public, as it's a threat to other nominations for stealing their followers. All holy symbols are to be used only in appointed temples to the faith.
Insight vs 15 - He's speaking very loudly. Trying to discredit and damage the PC's reputations. But they seem more concerned with hating the Justicator. This must happen a lot.
Perception vs 15 - His associates have their hands on weapons. The paladin this is obvious, the rogue has a blade of some kind concealed.
History vs 20 - You know the law, and it was repealed ten years ago.
PC's will need to negotiate with the Justicator. A sample of events...
-PC's choose to walk away. In which case the Justicator will follow and demand compensation for the damage done to his god's following (30g).
-PC's threaten the Justicator. A fight will break out. Three rounds before guards intervene.
-PC's bluff or intimidate the Justicator to leave them alone. They will find in the morning small sabotage done to anything left in public (including animals and riding gear).
-PC's bring up the law was removed, the crowd will laugh and jeer the Justicator, humiliating him. The Justicator will leave, but when the PC's leave town he will hunt them down the first night and attack them around their campfire (with his allies).
Battle of Faith.
Trigger - A PC uses a spell or ability requiring a holy symbol in public.
Event.
After the PC's ability, a call is heard from up the street. Coming towards the PC party is a group from a rival religion. They are a Justicator (Warlord), A Paladin, and a Rogue.
The Justicator will publicly admonish the PC for flaunting his faith to the citizenry. Stating an old law that prohibits the use of holy symbols in public, as it's a threat to other nominations for stealing their followers. All holy symbols are to be used only in appointed temples to the faith.
Insight vs 15 - He's speaking very loudly. Trying to discredit and damage the PC's reputations. But they seem more concerned with hating the Justicator. This must happen a lot.
Perception vs 15 - His associates have their hands on weapons. The paladin this is obvious, the rogue has a blade of some kind concealed.
History vs 20 - You know the law, and it was repealed ten years ago.
PC's will need to negotiate with the Justicator. A sample of events...
-PC's choose to walk away. In which case the Justicator will follow and demand compensation for the damage done to his god's following (30g).
-PC's threaten the Justicator. A fight will break out. Three rounds before guards intervene.
-PC's bluff or intimidate the Justicator to leave them alone. They will find in the morning small sabotage done to anything left in public (including animals and riding gear).
-PC's bring up the law was removed, the crowd will laugh and jeer the Justicator, humiliating him. The Justicator will leave, but when the PC's leave town he will hunt them down the first night and attack them around their campfire (with his allies).