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Hi,
Haven't tried Next yet, so I may be rehashing
staff already in the rules.
I like the idea of using your movement
to do things other than move.
Perhaps 10ft cost to stand up.
Say you had 30ft of movement,
In play it would work something like this:
Move 10ft, get something from your pack (10ft cost), open a door (5ft)
,move 5ft and the attack.
Cheers
Zlorf
QUOTE=Li Shenron;5958077]Does anybody else think that the 5e playtest rule for standing up is outrageously forgiving?
IIRC (please correct me if wrong) standing up from prone is:
in 3.0 a move-equivalent action that doesn't provoke AoO
in 3.5 a move-equivalent action that provokes AoO
in 4e a move action that doesn't provoke AoO
in 5e it costs 5ft of your movement action
As [MENTION=12306]Kraydak[/MENTION] pointed out in another thread, tripping someone prone has been at best a 1-round effect, although how good actually depends on the penalties than the prone character gets. Lots of penalties make being prone bad enough so that you might want to grant the prone character the option to stand up easily in the next round, and IMHO the 3.5 version with its AoO has always been too harsh and allowed for tripping monkeys.
OTOH the 5e version is really minimally costly... you still have pretty much all your round's worth of actions after standing up.
What would be the pitfalls, if instead of having lots of penalties with easiness of standing up, the rules went a bit easy on the penalties but instead required you e.g. to use your main action to stand up? IOW, shifting part of the overall penalties from the condition itself to the cost of getting out of it.
At least, that 5ft cost seems really small to me... it's practically free.[/QUOTE]