OchreJelly
First Post
Our group has been playing 4E since release and we've mostly followed published adventures. I do like to tinker with encounters from time to time, but I typically stay within the recommended xp budget.
The group is in low paragon now, and I've found that they often roll through most of the "normal" budget encounters. By roll I mean they never use second winds, the leader may not even have had to expend all their encounter healing, they expend very few surges at the end of the fight, and they may not have even hit bloodied during the fight. They may use 1 or maybe 2 dailies in a "normal" fight. This has maybe been evident the last 4 levels. Most of heroic had some tougher fights that, to me, felt more typical a resource expenditure from a normal encounter.
I am using the standard wealth guidelines (usually taking the rewards straight from the published adventure or a level-equivalents). The group is 2 strikers, 1 leader, 1 defender, and 1 controller. They are pretty good with tactics and teamwork which I feel is key to them getting by.
What I'm wondering is if this is typical of other groups? Is this some unexpected "power-bump" from hitting low paragon, or possibly more a function of learning the game better and they're "hitting their stride" as a team? Do published adventures "go easy"?
I think it's fine that they are succeeding but I'm beginning to wonder if I should tailor encounters with the "hard" budget more constantly to prevent things from getting dull.
The group is in low paragon now, and I've found that they often roll through most of the "normal" budget encounters. By roll I mean they never use second winds, the leader may not even have had to expend all their encounter healing, they expend very few surges at the end of the fight, and they may not have even hit bloodied during the fight. They may use 1 or maybe 2 dailies in a "normal" fight. This has maybe been evident the last 4 levels. Most of heroic had some tougher fights that, to me, felt more typical a resource expenditure from a normal encounter.
I am using the standard wealth guidelines (usually taking the rewards straight from the published adventure or a level-equivalents). The group is 2 strikers, 1 leader, 1 defender, and 1 controller. They are pretty good with tactics and teamwork which I feel is key to them getting by.
What I'm wondering is if this is typical of other groups? Is this some unexpected "power-bump" from hitting low paragon, or possibly more a function of learning the game better and they're "hitting their stride" as a team? Do published adventures "go easy"?
I think it's fine that they are succeeding but I'm beginning to wonder if I should tailor encounters with the "hard" budget more constantly to prevent things from getting dull.