The beam sizzles through the air as the waft of the burned lizard skin strikes your nose. The Gorn moves one or two steps forward and then shakes it off. He fires again at the second security officer still standing, but misses. (Sorry not enough damage this time. )
Dr. Crescent shouts, "I need to get him to Sick Bay as soon as possible.", as he continues to work on the Ambassador.
Ensign Kirk fires at another Gorn. She misses. She rushes to the downed security officer in this round for a total of two actions.
The first security officer is still unconscious from the disruptor hit.
The second security officer misses the return shot.
Griss'lass is still knocked out.
Slas'sarn bellows a loud roar, as his knife slips into his target, yet recoils as the gorn backhands him.
The ship rolls with the sound of impacts, as everyone standing on the bridge needs to make a coordination roll. (This will count as one action with a target number of 4.)
Two gorns made it and both are holding disruptors.
Kirk did not, and rolls over the security guard she was trying to get to and lands hard on the bulkhead floor.
Dr. Crescent while he was already kneeling over the ambassador makes it.
The second security guard does not make it and looses his balance, but catches himself on a small railing.
The Gorn that was fighting Slas'sarn lands on top of Slas'sarn.
One of the Gorn were rushing Kirk and the downed security guard, he is now on top or both of them, as you hear Kirk yell for help.
OOC:The three counts as a regular number to use, it has special properties on the 1 and 6. So it would be 3+3 for a 6, just barely over the target number.
Remember you can take multiple actions or use courage points. Multiple actions adds 1 to each of your target numbers for each action so shooting twice would add 2 to each target number for a total of 7.
Courage points in which you can add a total of 3 to the action roll as a bonus, and you should have a total of 5 to use.