David Kinney
First Post
I'm playing the old d6 system with some friends. The GM slightly modified it, but the system is essentially the same.
My biggest question is about improving the base stats, let's say intelligence.
I'm not sure if it's fair or not, but apparently I would have to raise every single skill at one time to raise intelligence. That's 8 skills, all at once in a single attempt.
Has anyone ever heard of that? Cause honestly that's a lot of skill points (essentially xp) to use just to go from 2D to 3D.
I would think that it would be based off the lowest skill. Example - once I have all skills above 2D (like 2D+1 and up) I have the option to increase the base stat, but not higher than my lowest skill, so if my lowest is still 2D+1, then I could surpass that.
Know I know the GM is basically god of this, but honestly, does his way make any sense? Cause we've gotten 25 skill points at most per session. We essentially suck it at combat because we can't get enough to boost our base stats. Skills work out fine (sometimes) but out base stats affect our damage (which so far,the highest has been 1, despite hitting 2 out 4 times. Our enemies have 20+ wound (hp) and there are enough to keep the 4 of us on 2 or 3 a piece)
My biggest question is about improving the base stats, let's say intelligence.
I'm not sure if it's fair or not, but apparently I would have to raise every single skill at one time to raise intelligence. That's 8 skills, all at once in a single attempt.
Has anyone ever heard of that? Cause honestly that's a lot of skill points (essentially xp) to use just to go from 2D to 3D.
I would think that it would be based off the lowest skill. Example - once I have all skills above 2D (like 2D+1 and up) I have the option to increase the base stat, but not higher than my lowest skill, so if my lowest is still 2D+1, then I could surpass that.
Know I know the GM is basically god of this, but honestly, does his way make any sense? Cause we've gotten 25 skill points at most per session. We essentially suck it at combat because we can't get enough to boost our base stats. Skills work out fine (sometimes) but out base stats affect our damage (which so far,the highest has been 1, despite hitting 2 out 4 times. Our enemies have 20+ wound (hp) and there are enough to keep the 4 of us on 2 or 3 a piece)