shadowbloodmoon
First Post
[sblock=ooc]Well, not exactly. Though there is some evidence to the contrary, ships (or anything else for that matter) can not simply pass through the fields. They need to be shut off, as they are, in fact, force fields. This is why hangar bays are usually cleared of personnel not in suits or droids without magnetic clamps before any ships are brought in or launched. Turning them off without the proper precautions is akin to punching a rather large hole in the hull of the ship or station. Certain video games (Battlefront comes to mind) show the opposite, but I think this is more for ease of gameplay than Star Wars reality. In others, it verifies the effect, often used by the protagonist to *ahem* clear the bay of enemies. Going by the movies, Episode III shows in the very beginning that before Obi-Wan and Anakin can land on Grievous' ship, they have to take out the hangar shield. [/sblock]
Taking in the measurements of the room, you determine that the ceiling, in order to accomodate the shuttlecraft that occupy it, as well as the loading and docking machinery, is nearly 15 meters in height. However, that being said, some of the machinery hangs down far enough to hide a small spherical probot, such as DRK-1X. It takes a little extra time, but eventually you are able to cross the hangar, apparently without being detected, though you are quite certain that without anything to hide behind, someone would have probably spotted you.
Timing the two patrols allows you to access the vent and replace its grating before they come over to your location on the other side of the hangar. You are long gone before they get there.
This new route is slightly off track, but eventually you are able to make it back to your original trajectory. Finding an air scrubber transfer point, you are able to bypass this subcommand center and are now headed towards the main hub.
Many hours and close calls go by, at times having to cross empty hallways or even bringing you close behind a wandering patrol. You've had to stop only once to recharge, but due to there being a nice power conduit that you mapped your journey to, this wasn't too difficult. You've come to develop a routine for the operation and as such, are quite used to it by the time you reach the next leg of your journey. It's been almost two days now, you are very near the outer layer of the center hub, hiding inside a vent with perhaps another hour of travel left. Then a message comes to you from Four:
"Face...orange...setup. Two sides.... having trouble.... where?" The message cuts out abruptly.
Taking in the measurements of the room, you determine that the ceiling, in order to accomodate the shuttlecraft that occupy it, as well as the loading and docking machinery, is nearly 15 meters in height. However, that being said, some of the machinery hangs down far enough to hide a small spherical probot, such as DRK-1X. It takes a little extra time, but eventually you are able to cross the hangar, apparently without being detected, though you are quite certain that without anything to hide behind, someone would have probably spotted you.
Timing the two patrols allows you to access the vent and replace its grating before they come over to your location on the other side of the hangar. You are long gone before they get there.
This new route is slightly off track, but eventually you are able to make it back to your original trajectory. Finding an air scrubber transfer point, you are able to bypass this subcommand center and are now headed towards the main hub.
Many hours and close calls go by, at times having to cross empty hallways or even bringing you close behind a wandering patrol. You've had to stop only once to recharge, but due to there being a nice power conduit that you mapped your journey to, this wasn't too difficult. You've come to develop a routine for the operation and as such, are quite used to it by the time you reach the next leg of your journey. It's been almost two days now, you are very near the outer layer of the center hub, hiding inside a vent with perhaps another hour of travel left. Then a message comes to you from Four:
"Face...orange...setup. Two sides.... having trouble.... where?" The message cuts out abruptly.