Argyle King
Legend
4 out of 5 rating for Star Wars: Edge of the Empire Beginner Game
Typically, I'm someone who likes crunchy games and a bit of realism, so I went into the idea of a game built around being story and drama driven with some reservations. To my surprise, I was blown away. Edge of The Empire is currently my 2nd favorite rpg. I love that there's never a 'dead roll of the dice.' Even if you fail, most likely, the dice will produce some sort of result. I very easily went from someone who had reservations about the game to someone who has purchased a few books for the system. The artwork was top notch, I like the rules, and I feel the Beginner Game does a good job of explaining how the game works. I also love that Edge of The Empire focuses on parts of the SWs Universe that aren't given a lot of attention in the movies. I love that because there's enough SWs feel there to capture the imagination of the most hardened SWs fanboy while keeping things loose enough and open enough that someone who knows nothing at all about the SWs Universe could sit at the same table and still have fun without feeling as though they're missing out. However, there are a few almost-negatives to note.One thing to point out is that there are a few very minor differences in the rules when you compare the Beginner Game to the later books. Honestly, you're unlikely to notice without close scrutiny, but there are some differences. It's understandable given that the beginner game is an earlier version of the game and a more stripped down version, but it's still something to mention.The spaceship combat could be a little more clear. I understood most of how it worked, but a lot of the people in my group had trouble grasping some of it. I think the game could use more examples of how spaceship combat is supposed to work. I didnt mind the lack of Jedi and Sith at all, but I'm aware that some people may be bothered by that. Personally, I loved having a different focus; it felt a lot like Firefly set in the SWs Universe. However, there was one member of my primary gaming group who was upset about not having access to more force powers. Whether or not this is bothersome to you will depend on what you're looking for.Overall, I was pleasantly surprised by Edge of The Empire. I highly enjoy it. I've even stolen a few of the mechanics for use in other games that I run. For example, I use the force die and the fate token system in the GURPS game that I currently run. There are a lot of ideas in Edge of The Empire which are (in my opinion) cool and easy to port into other systems.
Typically, I'm someone who likes crunchy games and a bit of realism, so I went into the idea of a game built around being story and drama driven with some reservations. To my surprise, I was blown away. Edge of The Empire is currently my 2nd favorite rpg. I love that there's never a 'dead roll of the dice.' Even if you fail, most likely, the dice will produce some sort of result. I very easily went from someone who had reservations about the game to someone who has purchased a few books for the system. The artwork was top notch, I like the rules, and I feel the Beginner Game does a good job of explaining how the game works. I also love that Edge of The Empire focuses on parts of the SWs Universe that aren't given a lot of attention in the movies. I love that because there's enough SWs feel there to capture the imagination of the most hardened SWs fanboy while keeping things loose enough and open enough that someone who knows nothing at all about the SWs Universe could sit at the same table and still have fun without feeling as though they're missing out. However, there are a few almost-negatives to note.One thing to point out is that there are a few very minor differences in the rules when you compare the Beginner Game to the later books. Honestly, you're unlikely to notice without close scrutiny, but there are some differences. It's understandable given that the beginner game is an earlier version of the game and a more stripped down version, but it's still something to mention.The spaceship combat could be a little more clear. I understood most of how it worked, but a lot of the people in my group had trouble grasping some of it. I think the game could use more examples of how spaceship combat is supposed to work. I didnt mind the lack of Jedi and Sith at all, but I'm aware that some people may be bothered by that. Personally, I loved having a different focus; it felt a lot like Firefly set in the SWs Universe. However, there was one member of my primary gaming group who was upset about not having access to more force powers. Whether or not this is bothersome to you will depend on what you're looking for.Overall, I was pleasantly surprised by Edge of The Empire. I highly enjoy it. I've even stolen a few of the mechanics for use in other games that I run. For example, I use the force die and the fate token system in the GURPS game that I currently run. There are a lot of ideas in Edge of The Empire which are (in my opinion) cool and easy to port into other systems.