doctorbadwolf
Heretic of The Seventh Circle
So, I've done pretty well with an artificer recreating my Star Wars Saga Edition "tech jedi", especially with a lenient DM (invisible mage hand) and a level 1 bonus feat, but other force using characters are harder.
So, for an idea what I'm talking about my artillerist artificer Kid uses
Mark of Making Human, Spell Sniper (loosely interpreted so it works on mage hand and message), Armor of Tools infusion
Mage Hand, Message, Catapult, Magic Weapon (race spell), Thunderwave (force blast, in case it's not obv), Identify and Detect Magic and skill expert to get expertise arcana all help simulate sense force stuff, Jump and Longstrider (IMO they should be one spell), shield (flavored as block/deflect),
Her droidified prosthetic arm with a miniaturised blaster pistol built in was easy as an artificer
But I have been wanting to play the umbaran force monk I used to play, built in 5e, and I'm going to need to make a Force Adept Monk subclass.
What I'm thinking is gaining spells, invisible mage hand and telepathic message cantrip, ability to cast detect magic as a ritual (and maybe some others), level 6 upgrade to step of the wind to really force jump/run, and somewhere in there you gotta have real Move Object that can throw creatures or objects around. I guess the really good telekinesis could just be the feat.
What do y'all think?
What abilities already exist in 5e that let you play something like a force adept or jedi character, and what are the most important abilities that aren't spells that a force adept monk would need?
So, for an idea what I'm talking about my artillerist artificer Kid uses
Mark of Making Human, Spell Sniper (loosely interpreted so it works on mage hand and message), Armor of Tools infusion
Mage Hand, Message, Catapult, Magic Weapon (race spell), Thunderwave (force blast, in case it's not obv), Identify and Detect Magic and skill expert to get expertise arcana all help simulate sense force stuff, Jump and Longstrider (IMO they should be one spell), shield (flavored as block/deflect),
Her droidified prosthetic arm with a miniaturised blaster pistol built in was easy as an artificer
But I have been wanting to play the umbaran force monk I used to play, built in 5e, and I'm going to need to make a Force Adept Monk subclass.
What I'm thinking is gaining spells, invisible mage hand and telepathic message cantrip, ability to cast detect magic as a ritual (and maybe some others), level 6 upgrade to step of the wind to really force jump/run, and somewhere in there you gotta have real Move Object that can throw creatures or objects around. I guess the really good telekinesis could just be the feat.
What do y'all think?
What abilities already exist in 5e that let you play something like a force adept or jedi character, and what are the most important abilities that aren't spells that a force adept monk would need?