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Star Wars RPG Beta: Are they serious?
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<blockquote data-quote="Donovan Morningfire" data-source="post: 6018832" data-attributes="member: 39532"><p>Also, if anyone is interested in reading some reviews of the Beta by folks that have actually played or run the game, there's a couple of them on the GSA website:</p><p></p><p><a href="http://gsa.thegamernation.org/2012/09/07/poking-around-at-the-edge-of-the-empire/" target="_blank">Poking Around at the Edge of the Empire | The GSA</a></p><p>Offers both positives and negatives, with the author's POV being that of someone that doesn't have access to the book or the dice for that session. He's since picked up the dice-rolling app, which during our second session he said was a great deal more helpful than trying to convert regular dice rolls to the symbols that FFG uses.</p><p></p><p><a href="http://gsa.thegamernation.org/2012/09/06/review-edge-of-the-empire-beta/" target="_blank">Review – Edge of the Empire Beta | The GSA</a></p><p>This is from the GM that ran the two Skype sessions I've played in so far, and offers a fair and frank view of EotE from a GM's perspective. There's much more of a focus on narrative that's akin to the D6 version, with the combats going a hell of a lot faster than they ever did in any of the d20 versions.</p><p></p><p>On a related note, while it is pricey at $5, the dice-roller app is pretty neat, and makes rolls for this game a lot easier. It's also not limited to just the EotE dice, but also covers X-Wing and has a standard set of dice for use in other RPGs as well. The sound effects vary from regular dice rolls to SW-themed ones for Jedi (lightsaber clashing as the dice roll), Rebels (blaster fire and Ackbar saying it's a trap when you exit the dice rolling field to the main menu), Imperials (TIE Fighters), and Droids, as well as a quiet option if you so desire. One point I did see made about the cost is that a lot of the $1 dice roller apps are relying on sheer volume of sales to make a profit. Given that the main focus of this app are the specialized dice, $5 is about as low as FFG could probably afford to go and still make some money.</p><p></p><p>On last item. A few days ago, FFG announced that they have an Intro Box Set for EotE planned for a Q4 2012 release. Much like other intro boxed sets, it'll have parred down rules, but offers a handful of pre-gens and what I can only presume constitutes a "full set of dice" (14 in number, matching the sticker sheet included with the Beta) as well as some poster maps (which really don't bear any real resemblance to tactical minis maps from what I can see), all for $30. So if you don't feel like forking over the money for a "not yet complete" product but are curious to see what the game is like, it's an option.</p><p></p><p>Sorry if I come across as though I'm trying to sell this game, but the simple truth is that I honestly do think it recaptures some of the lost feel of the old D6 system. It's not a perfect game, as the three updates FFG has provided point out, but at least they are actively listening to the feedback being offered to them. Some of their changes may not make everyone happy (their own forum has a couple mini poo-storms about lack of Jedi Knights and lightsaber stats), but overall the updates have been for the better; Force Powers got a much needed nerfing on several fronts, and quite a few of the species have been beefed up, and the Human special quality is now actually worth something.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 6018832, member: 39532"] Also, if anyone is interested in reading some reviews of the Beta by folks that have actually played or run the game, there's a couple of them on the GSA website: [url=http://gsa.thegamernation.org/2012/09/07/poking-around-at-the-edge-of-the-empire/]Poking Around at the Edge of the Empire | The GSA[/url] Offers both positives and negatives, with the author's POV being that of someone that doesn't have access to the book or the dice for that session. He's since picked up the dice-rolling app, which during our second session he said was a great deal more helpful than trying to convert regular dice rolls to the symbols that FFG uses. [url=http://gsa.thegamernation.org/2012/09/06/review-edge-of-the-empire-beta/]Review – Edge of the Empire Beta | The GSA[/url] This is from the GM that ran the two Skype sessions I've played in so far, and offers a fair and frank view of EotE from a GM's perspective. There's much more of a focus on narrative that's akin to the D6 version, with the combats going a hell of a lot faster than they ever did in any of the d20 versions. On a related note, while it is pricey at $5, the dice-roller app is pretty neat, and makes rolls for this game a lot easier. It's also not limited to just the EotE dice, but also covers X-Wing and has a standard set of dice for use in other RPGs as well. The sound effects vary from regular dice rolls to SW-themed ones for Jedi (lightsaber clashing as the dice roll), Rebels (blaster fire and Ackbar saying it's a trap when you exit the dice rolling field to the main menu), Imperials (TIE Fighters), and Droids, as well as a quiet option if you so desire. One point I did see made about the cost is that a lot of the $1 dice roller apps are relying on sheer volume of sales to make a profit. Given that the main focus of this app are the specialized dice, $5 is about as low as FFG could probably afford to go and still make some money. On last item. A few days ago, FFG announced that they have an Intro Box Set for EotE planned for a Q4 2012 release. Much like other intro boxed sets, it'll have parred down rules, but offers a handful of pre-gens and what I can only presume constitutes a "full set of dice" (14 in number, matching the sticker sheet included with the Beta) as well as some poster maps (which really don't bear any real resemblance to tactical minis maps from what I can see), all for $30. So if you don't feel like forking over the money for a "not yet complete" product but are curious to see what the game is like, it's an option. Sorry if I come across as though I'm trying to sell this game, but the simple truth is that I honestly do think it recaptures some of the lost feel of the old D6 system. It's not a perfect game, as the three updates FFG has provided point out, but at least they are actively listening to the feedback being offered to them. Some of their changes may not make everyone happy (their own forum has a couple mini poo-storms about lack of Jedi Knights and lightsaber stats), but overall the updates have been for the better; Force Powers got a much needed nerfing on several fronts, and quite a few of the species have been beefed up, and the Human special quality is now actually worth something. [/QUOTE]
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