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[Star Wars Saga Edition] Republic Commando - Crimson Squad (Recruiting)

Blackrat

He Who Lurks Beyond The Veil
Okay, there seems to be quite a few SW games on the boards right now but I've been thinking of starting my own. The idea is of a game that is right on the opposite of my usual playstyle. That is, this one would be heavy on fighting and encounters with very little actual "role" playing. Think of classic dungeon crawling IN SPACE!

The twist with the game: All PC's would be Clones... Or more specifically Clone Commandos on special missions through the Clone Wars. (Ok, I might allow one Jedi in if there's enough players...)

The thing about creating Commandos will be that they would all have standardised ability scores with some room for customisation and fixed gear (again, with some room for specialisation). But their special training will allow free choice of class/features/feats.

So if there's interest, do chime in ;)

Addendum:

The characters start at lvl 5
Your designations will be RC-22??. You are free to choose the last two numbers, as long as they aren't the same with other players. You can choose your own call sign.

Clone Commando Species:
Start with following ability score array:
Str 13, Dex 13, Con 12, Int 12, Wis 10, Cha 8
You get 10 points of pointbuy to add as you wish.
You get Light Armor Proficiency feat and Armored Defence talent for free
You get the human's extra trained skill and bonus feat
Automatic Languages: Basic, Mando'a, Military Sign (Rebellion Era Campaign Guide)

Commando Basic Gear:
Clone Trooper Armor (Stormtrooper Armor)
Special Helmet Package (Additional funtions*)
Commando Shield Generator (Special rules**)
DC-17m (Standard confiq. equals to Heavy Blaster Rifle***)
DC-15s (Heavy Blaster Pistol)
Vibroknucler
Utility Belt
Survival Pack (Functions as Bandolier)
Thermal Detonator
2 Frag Grenades
2 EMP Grenades

Additional gear may be requisitioned by specialisation. (For example heavy weapons spec. may recieve a grenade launcher add-on to their DC-17's. Or some other big gun...) (If you feel you need something, ask.)

*Additional functions in Helmet Package:
-Electrobinoculars
-Tracking system. Allows you to locate other Clone Commandos within a small radius and also monitor their lifesigns.

**The shield generator gives you SR 10 and has infinite charges but can only be charged outside combat (after a short time of not taking any damage)

***The DC-17m rifle can be reconfigured with add-ons using two move actions. Possible add-ons include Grenade Launcher and Sniper Rifle (S&V p.50)
 
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Blackrat

He Who Lurks Beyond The Veil
Heh, sure. There's always good to be someone with a big gun...

Hmm... I guess the slowness of ENW is eating down on people. Bump!

I'll update some character rules to the first post...
 

renau1g

First Post
I tried to post this yesterday, but yeah I'm interested. I like the idea of playing one of the clones, but with a different feel than the others. Count me in 'rat
 

drothgery

First Post
I'm almost always interested in an SWSE game, but I'm starting a new job on Monday, so I'm not quite sure how much time I'll have going forward.

Still, pencil me in for a recon specialist (mostly scout).
 


Blackrat

He Who Lurks Beyond The Veil
Umm... Bumpity bump. I was hoping for at least 4 players, so bumping incase someone would still be interested.
 


possum

First Post
Need a demolitions expert?

Edit: Here's a prelim look at the character. I may change some stuff around, but I doubt it. I left my math in for the moment.

[sblock]
RC-2284 "" CL
Male Cloned Human (Jango Fett Template) Soldier 5
Destiny 5 (Destruction); Force 7; Dark Side 1
Init +9; Senses Perception +9
Languages Basic, Mando'a, Military sign, Huttese, Can curse in 5 more...
***
Defenses Ref 10+2+1+3+5+1=22 (20 flat), Fort 10+1+5+2+2=20, Will 10+0+0+5=15
HP 30+4d10; Threshold 20
***
Speed 6 sq
Melee Unarmed Attack +7, 1d6+4
or
Melee Vibroknuckle +7, 1d6+7
or
Ranged DC-17 rifle +7, 3d10+2
or
Ranged DC-17 rifle (autofire) +2, 3d10+2
or
Ranged Sidearm +7, 3d8+2
Base Atk +5; Grp
Atk Options SR 10 (shield generator)
***
Abilities: STR 14, DEX 15, CON 13, INT 16, WIS 10, CHA 10
Talents Armored Defense (free), Comrades in Arms (CW pg. 26), Demolitionist, Improved Armor Defense
Feats Armor Proficiency (Light [Free], medium), Extra Second Wind, Martial Arts I, Point Blank Shot, Skill Focus (Mechanics), Weapon Proficiencies (advanced melee, pistols, rifles, simple)
Skills Climb +2+2+5=9, Endurance +1+2+5=8, Initiative +2+2+5=9, Knowledge (Tactics) +3+2+5=10, Mechanics +3+2+5+5=15, Perception +0+2+5+2=9, Use Computer +3+2+5=10
Possessions Clone Trooper Armor, special helmet package, commando shield generator, DC-17m blaster rifle, DC-15s sidearm pistol, vibroknuckles, utility belt, survival pack, thermal detonator, 2 frag grenades, 2 EMP grenades
[/sblock]
 
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Blackrat

He Who Lurks Beyond The Veil
Cool, that'd be four. I hope? How's that new job Dave? Have time for one more game?

So that'd be:
Phaezen - RC-2247 - Heavy weapons
renau1g - ?
drothgery - Recon
possum - RC-2284 - Demolitions

If I may suggest renau1g, either a leadership role or melee pro could be good.
 
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