darkelfo
First Post
So I'm trying to find a good way to balance Force Grip and Move Object. They both can be maintained round to round. And if the player rolls well enough, the powers completely negate any action by the target.
Most players with a force power emphasis will train in Use The Force and then get Skill Focus: Use The Force. As a practical matter, with a decent charisma modifier and half level bonus it becomes very easy for the player to maintain Force Grip and Move Object from round to round. With Force Grip that means the target can only use a swift action; with Move Object they are suspended in mid-air. At lower levels in particular, the targets' Fort and Reflex defense are low enough to make the target easily voulnerable to these attacks. Raising these scores means the target is too strong for the rest of the party.
There are no rules for breaking out of Force Grip or Move Object and there are no rules for breaking the attacker's concentration. Am I reading this wrong?
For my campaign, I have instituted a one-hit concentration break for both of these powers. If a force user is maintaing either power and they get hit, concentration is broken and the power fails. Additionally, maintaining them from round to round incurs a cumulative -5 penalty, similar to lightsaber deflect.
Without these home rules, these powers unchecked will make any battle against a non-force-using boss anticlimactic and not fun for the players. "Oh, here's the final boss. Everyone go get a sandwich, I'll just Force Grip him till he's dead."
Thoughts on this issue?
Most players with a force power emphasis will train in Use The Force and then get Skill Focus: Use The Force. As a practical matter, with a decent charisma modifier and half level bonus it becomes very easy for the player to maintain Force Grip and Move Object from round to round. With Force Grip that means the target can only use a swift action; with Move Object they are suspended in mid-air. At lower levels in particular, the targets' Fort and Reflex defense are low enough to make the target easily voulnerable to these attacks. Raising these scores means the target is too strong for the rest of the party.
There are no rules for breaking out of Force Grip or Move Object and there are no rules for breaking the attacker's concentration. Am I reading this wrong?
For my campaign, I have instituted a one-hit concentration break for both of these powers. If a force user is maintaing either power and they get hit, concentration is broken and the power fails. Additionally, maintaining them from round to round incurs a cumulative -5 penalty, similar to lightsaber deflect.
Without these home rules, these powers unchecked will make any battle against a non-force-using boss anticlimactic and not fun for the players. "Oh, here's the final boss. Everyone go get a sandwich, I'll just Force Grip him till he's dead."
Thoughts on this issue?
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