Asmor said:Think of it this way...
The power's always been there, or the potential at least. There are hundreds of people in a small town, millions in a large city, billions on a planet and almost infinite numbers of people out there in the galaxy at large. The story can only focus on a few at a time, though... Should it focus on Joe Farmer who's going to tend his moisture farms until the ripe old age of 43 when his planet is randomly destroyed by the death star, which he never saw coming, or should it focus on his neighbor Jack Farmer who's always had a wanderlust in his soul and a knack for kickin' ass, who doesn't know it but tomorrow he's going to find his ticket off this one-horse backwater planet?
I know which story I'd rather watch/read/play.
I thought about that! I'm not saying the book is bad or wrong the way it is, it just enforces a style of gaming that is not mine.
I have the book.
I'm playing a SAGA campaign.
It's being awesome. The combat is pure fun.
I'm not complaining about what the book can or can't be. It's a RPG book, it can be almost anything I want the way I want. I'm complaining for what the book IS. What it enforces, all the game concepts behind the rules.
Sure I can take the rules and use them to play it with the kind of style I enjoy, but it doesn't change the fact that the book IS focused on a cinematic style of gaming, the rules WERE dumbed down to reach that concept and combat IS the main focus, even more than it is in D&D, and evertyhing in the book is about it. All the paths lead to it. All the rules, the character concepts, powers, feats, almost everything leads to the "fast-paced-cinematic-combat". Does it works? Sure, combat is pure fun, the book is ALL about, but it is also ONLY about it. They made a fantastic effort to reach it, but forgot all the rest that also makes the game a roleplaying game.
As I said in my first post, the book is all about squares, miniatures and combat.