Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Star Wars SE Skills in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 3498894" data-attributes="member: 3051"><p>I don't like it. At all. Yes, it's simpler, but that's not a good thing. I LIKE that right now, skills aren't an all-or-nothing thing. You can choose to be really good in some things, kinda good in others, mediocre in a few, and downright bad in others. This SW system really doesn't support that; the difference between someone who's great with a skill and someone who's horrible with it is only a matter of 5 points (10 if you take Skill Focus), and it really does penalize multiclassers heavily. If your class has several "essential" skills (rogues, spellcasters), and you didn't take that as your first-level class, you're just hosed compared to someone who reversed the order of levels.</p><p></p><p>Plus, the fact that you're totally doing away with skill points really, really hurts certain classes. Yes, there's a difference in how many Trained Skills they get at the start, but it's horribly abuseable. I take 1 level of Rogue, pick six or more of my class skills to be "Trained Skills", and then switch to something else (like Fighter). I'm now just as good in those skills as someone who stayed Rogue, <em>and I always will be</em>. This'd only work if you totally redesigned all the classes to be comparable (like in d20Modern), with roughly the same number of bonus Feats, talents, class skills, etc., so that there wasn't a substantial benefit from switching from a skill-based class to a non-skill class. And D&D just isn't structured that way.</p><p></p><p>That's not to say the D&D system doesn't need some improvement; I'm a big supporter of adding a few extra permanent class skills to characters based on their race or background, and adding a couple skill points that can only be spent on "nonessential" skills (Craft/Profession/Knowledge). But this is definitely not the way to do it, IMO.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3498894, member: 3051"] I don't like it. At all. Yes, it's simpler, but that's not a good thing. I LIKE that right now, skills aren't an all-or-nothing thing. You can choose to be really good in some things, kinda good in others, mediocre in a few, and downright bad in others. This SW system really doesn't support that; the difference between someone who's great with a skill and someone who's horrible with it is only a matter of 5 points (10 if you take Skill Focus), and it really does penalize multiclassers heavily. If your class has several "essential" skills (rogues, spellcasters), and you didn't take that as your first-level class, you're just hosed compared to someone who reversed the order of levels. Plus, the fact that you're totally doing away with skill points really, really hurts certain classes. Yes, there's a difference in how many Trained Skills they get at the start, but it's horribly abuseable. I take 1 level of Rogue, pick six or more of my class skills to be "Trained Skills", and then switch to something else (like Fighter). I'm now just as good in those skills as someone who stayed Rogue, [i]and I always will be[/i]. This'd only work if you totally redesigned all the classes to be comparable (like in d20Modern), with roughly the same number of bonus Feats, talents, class skills, etc., so that there wasn't a substantial benefit from switching from a skill-based class to a non-skill class. And D&D just isn't structured that way. That's not to say the D&D system doesn't need some improvement; I'm a big supporter of adding a few extra permanent class skills to characters based on their race or background, and adding a couple skill points that can only be spent on "nonessential" skills (Craft/Profession/Knowledge). But this is definitely not the way to do it, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars SE Skills in D&D
Top