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<blockquote data-quote="Hawken" data-source="post: 3502215" data-attributes="member: 23619"><p>One thing you could do is separate the trained skills into something like Basic and Advanced Training for skills.</p><p></p><p>Advanced Training:</p><p>You get the listed amount of skills to select for Advanced Training (2-6 + Int modifier; depending on your class). Skill checks for skills you have Advanced Training with are made as listed:</p><p></p><p>1/2 level + ability mod + 5 (trained) + 5 (if skill focus).</p><p></p><p>Basic Training:</p><p>You get Basic Training in a number of skills equal to 1/2 (round down) the number of skills you get Advanced Training in--If you get 6 total skills for Advanced Training, you get 3 more for Basic Training. Skill checks for skills with Basic Training are:</p><p></p><p>1/4 level + ability mod + 2 (basic training).</p><p></p><p>Although synergy bonuses are gone, I plan on using them but making them into a feat. Choose two skills that you are trained in (basic or advanced) and you get a +2 bonus to both skills. But I won't have the synergy and focus bonuses stack unless the character has focus in both skills. I would limit the synergy to skills with the same degree of training (both either advanced or basic). </p><p></p><p>For the Skill Training, I plan on adjusting it to these ideas by allowing you to either gain Advanced training with 1 skill, Basic training with 2 skills or improve two skills with Basic training into Advanced training. </p><p></p><p>In regards to multi-classing, I will grant 1 free Advanced training in a class skill for the new class or Basic training in 2 of the class skills of the new class. </p><p></p><p>With the extra feats (at 1st, 3rd, etc. and every even level), the character will have a lot more feats than a 3.5 character and can afford to spend a feat or two or three on training in more skills and still wind up with more feats than a 3.5 character now.</p><p></p><p>I was also thinking of reducing the bonus to skill focus to +4 and then allowing the option of taking Greater Skill Focus for a bonus of +7 to the skill so that low level characters, for the price of two feats, can have a level of expertise on par with a high level character with basic or no training. </p><p></p><p>I was also thinking of changing the check of someone untrained in a skill to 1/4 level and 1/2 the ability score modifier + d20, or maybe just 1/2 level + d20 and no ability score modifier, but I'm not sure right now how well that would work out.</p><p></p><p>I agree that the rogue (scoundrel) class would be hurt somewhat by the lack of additional skills as they level up. To correct that, I don't think it would unbalance them to grant training with a new skill at every 5th level (5th, 10th, 15th, 20th) or so.</p><p></p><p>Because some skills are so specific in scope (Craft, Knowledge, Perform and Profession), I would grant double the amount of proficiency if one of these skills are selected. So selecting Knowledge, for example, would grant Advanced training with 2 specific Knowledge skills (Religion and Planes; for example) or Basic training with 4 specific skills (Local, History, Geography and Nobility; for example).</p></blockquote><p></p>
[QUOTE="Hawken, post: 3502215, member: 23619"] One thing you could do is separate the trained skills into something like Basic and Advanced Training for skills. Advanced Training: You get the listed amount of skills to select for Advanced Training (2-6 + Int modifier; depending on your class). Skill checks for skills you have Advanced Training with are made as listed: 1/2 level + ability mod + 5 (trained) + 5 (if skill focus). Basic Training: You get Basic Training in a number of skills equal to 1/2 (round down) the number of skills you get Advanced Training in--If you get 6 total skills for Advanced Training, you get 3 more for Basic Training. Skill checks for skills with Basic Training are: 1/4 level + ability mod + 2 (basic training). Although synergy bonuses are gone, I plan on using them but making them into a feat. Choose two skills that you are trained in (basic or advanced) and you get a +2 bonus to both skills. But I won't have the synergy and focus bonuses stack unless the character has focus in both skills. I would limit the synergy to skills with the same degree of training (both either advanced or basic). For the Skill Training, I plan on adjusting it to these ideas by allowing you to either gain Advanced training with 1 skill, Basic training with 2 skills or improve two skills with Basic training into Advanced training. In regards to multi-classing, I will grant 1 free Advanced training in a class skill for the new class or Basic training in 2 of the class skills of the new class. With the extra feats (at 1st, 3rd, etc. and every even level), the character will have a lot more feats than a 3.5 character and can afford to spend a feat or two or three on training in more skills and still wind up with more feats than a 3.5 character now. I was also thinking of reducing the bonus to skill focus to +4 and then allowing the option of taking Greater Skill Focus for a bonus of +7 to the skill so that low level characters, for the price of two feats, can have a level of expertise on par with a high level character with basic or no training. I was also thinking of changing the check of someone untrained in a skill to 1/4 level and 1/2 the ability score modifier + d20, or maybe just 1/2 level + d20 and no ability score modifier, but I'm not sure right now how well that would work out. I agree that the rogue (scoundrel) class would be hurt somewhat by the lack of additional skills as they level up. To correct that, I don't think it would unbalance them to grant training with a new skill at every 5th level (5th, 10th, 15th, 20th) or so. Because some skills are so specific in scope (Craft, Knowledge, Perform and Profession), I would grant double the amount of proficiency if one of these skills are selected. So selecting Knowledge, for example, would grant Advanced training with 2 specific Knowledge skills (Religion and Planes; for example) or Basic training with 4 specific skills (Local, History, Geography and Nobility; for example). [/QUOTE]
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