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Star Wars SE Skills in D&D
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<blockquote data-quote="CleverNickName" data-source="post: 3503955" data-attributes="member: 50987"><p>I like the SWSE concept of condensing the skill list...rolling Listen, Search, Sense Motive, and Spot into a single skill called Perception, for example. I think that is a very clean and efficient way to get more mileage out of your skill points.</p><p></p><p>But I don't like how the SWSE system got rid of skill points altogether. Like Atomn said, high-level characters are better at untrained skills than a low-level expert would be. And like Someone and Spatz said, removing skill points makes multiclassing a nightmare and nerfs the "skillful" classes.</p><p></p><p>I would be open to a system that still uses skill points, but has a lot fewer skills. Off the top of my head, I can think of several skills that could be condensed:</p><p></p><p>Agility (Dex): Balance, Jump, Tumble</p><p>Deception (Cha): Bluff, Disguise, Forgery</p><p>Perception (Wis): Listen, Search, Sense Motive, Spot</p><p>Persuasion (Cha): Diplomacy, Intimidate</p><p>Skullduggery (Dex): Disable Device, Open Lock, Sleight of Hand</p><p>Stealth (Dex): Hide, Move Silently</p><p>Magic Aptitude (Cha): Concentration, Spellcraft, Use Magic Device</p><p></p><p>Of course, this would create all sorts of problems with character balance. Fewer skill points per level for each class, and making all skills "trained only" would be the tip of the iceberg...</p><p></p><p>EDIT: Wow, Asmor...that is exactly what I had in mind. Would you mind too terribly if I playtested it for you?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3503955, member: 50987"] I like the SWSE concept of condensing the skill list...rolling Listen, Search, Sense Motive, and Spot into a single skill called Perception, for example. I think that is a very clean and efficient way to get more mileage out of your skill points. But I don't like how the SWSE system got rid of skill points altogether. Like Atomn said, high-level characters are better at untrained skills than a low-level expert would be. And like Someone and Spatz said, removing skill points makes multiclassing a nightmare and nerfs the "skillful" classes. I would be open to a system that still uses skill points, but has a lot fewer skills. Off the top of my head, I can think of several skills that could be condensed: Agility (Dex): Balance, Jump, Tumble Deception (Cha): Bluff, Disguise, Forgery Perception (Wis): Listen, Search, Sense Motive, Spot Persuasion (Cha): Diplomacy, Intimidate Skullduggery (Dex): Disable Device, Open Lock, Sleight of Hand Stealth (Dex): Hide, Move Silently Magic Aptitude (Cha): Concentration, Spellcraft, Use Magic Device Of course, this would create all sorts of problems with character balance. Fewer skill points per level for each class, and making all skills "trained only" would be the tip of the iceberg... EDIT: Wow, Asmor...that is exactly what I had in mind. Would you mind too terribly if I playtested it for you? [/QUOTE]
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