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Star wars - which version?
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<blockquote data-quote="Water Bob" data-source="post: 5425801" data-attributes="member: 92305"><p>I'm not as familiar with Saga as I am the original d20 version of Star Wars. It is a good game, is a GREAT interpretation of the d20 rules (although d20 Conan is better), and it fits the Star Wars universe fairly well.</p><p> </p><p>The thing is, for me, that WEG's D6 version is just...fantastic.</p><p> </p><p>The "no-level" concept fits the SW universe so much better, imo. I mean, Darth Vader has as many dice in his stats as any other character (though he's a mean moe-foe when it comes to using the force), and I think that shows a regular person--just like everybody else (because his stats use the same dice)--but how the Force, itself (not a character level or class) enhances the human condition for good or evil.</p><p> </p><p>Luke, in ANH, is a 1st level character, right? How does he pull off some of the things he does in the movies (swinging on a rope, with Princess Leia cradled in his arm, and about 50 stormtroopers blasting at him....or even evading Darth himself and blowing up the Death Star) as a 1st level d20 character?</p><p> </p><p>With D6, it's very believeable, because his stats are like every other human character's. He's a human and he taps into the Force, as he did in the movies, to pull off what he did, and the rules completely provide for this without a stretch of the imagination.</p><p> </p><p>Now, I'm sure d20 Star Wars, or even Saga, has its explaination of how Luke did what he did. But, with D6, it's totally believeable within the context of the rules.</p><p> </p><p>As I said up-thread, the D6 Star Wars rules are probably the best set of mechanics meeting a gaming universe I've ever seen in over 30 years of gaming.</p><p> </p><p>That's not to say that Saga and d20 aren't any good. They are good. For this SW fan, though, it's the D6 version that wins the cake.</p><p> </p><p>Man, when you've blown a Force Point, and you've got a big honkin' handfull of dice, and you throw those puppies, <em>you can actually feel the Force flow through you</em>.</p><p> </p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p> </p><p>And, what I mean by that...is that it's a nice game mechanic to make a particular throw feel special...different from your normal throws. It's got a much bigger impact than just throwing a d20 with some heavy modifiers.</p><p> </p><p>For me, D6 is THE DEFINITIVE version of the Star Wars RPG. </p><p> </p><p>I was really sad to see it go.</p><p> </p><p>Still....there's plenty of D6 stuff on the net, and the old official books are great (I own everything from every edition). So, when I play Star Wars, in whatever section of the timeline, its D6 that I use.</p><p> </p><p>Until a company comes out with something better (and it's a hard act to follow), it will be my Star Wars set of mechanics of choice.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5425801, member: 92305"] I'm not as familiar with Saga as I am the original d20 version of Star Wars. It is a good game, is a GREAT interpretation of the d20 rules (although d20 Conan is better), and it fits the Star Wars universe fairly well. The thing is, for me, that WEG's D6 version is just...fantastic. The "no-level" concept fits the SW universe so much better, imo. I mean, Darth Vader has as many dice in his stats as any other character (though he's a mean moe-foe when it comes to using the force), and I think that shows a regular person--just like everybody else (because his stats use the same dice)--but how the Force, itself (not a character level or class) enhances the human condition for good or evil. Luke, in ANH, is a 1st level character, right? How does he pull off some of the things he does in the movies (swinging on a rope, with Princess Leia cradled in his arm, and about 50 stormtroopers blasting at him....or even evading Darth himself and blowing up the Death Star) as a 1st level d20 character? With D6, it's very believeable, because his stats are like every other human character's. He's a human and he taps into the Force, as he did in the movies, to pull off what he did, and the rules completely provide for this without a stretch of the imagination. Now, I'm sure d20 Star Wars, or even Saga, has its explaination of how Luke did what he did. But, with D6, it's totally believeable within the context of the rules. As I said up-thread, the D6 Star Wars rules are probably the best set of mechanics meeting a gaming universe I've ever seen in over 30 years of gaming. That's not to say that Saga and d20 aren't any good. They are good. For this SW fan, though, it's the D6 version that wins the cake. Man, when you've blown a Force Point, and you've got a big honkin' handfull of dice, and you throw those puppies, [I]you can actually feel the Force flow through you[/I]. :D And, what I mean by that...is that it's a nice game mechanic to make a particular throw feel special...different from your normal throws. It's got a much bigger impact than just throwing a d20 with some heavy modifiers. For me, D6 is THE DEFINITIVE version of the Star Wars RPG. I was really sad to see it go. Still....there's plenty of D6 stuff on the net, and the old official books are great (I own everything from every edition). So, when I play Star Wars, in whatever section of the timeline, its D6 that I use. Until a company comes out with something better (and it's a hard act to follow), it will be my Star Wars set of mechanics of choice. [/QUOTE]
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