Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Star wars - which version?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5427032" data-attributes="member: 23094"><p>To continue Pukunui's excellent points, the way Saga assigns and stats Force Powers means that your character had, via his single use of Force Slam, the rough equivalent of one grenade he could toss per combat (with the neat side effect of sometimes knocking people over, but a severe limitation on range). If he wanted more of them, he'd need to spend additional feats to pick up more uses of Force Slam, or spend talents on abilities that let you add another use to your suite, etc.</p><p></p><p>Since even fairly low-level stormtroopers come equipped with grenades, the non-Jedi characters could reasonably be expected to toss a few of their own in each battle, as well - assuming the enemy didn't throw them already!</p><p></p><p>Another issue that arises, especially in less-experienced groups, is allowing certain powers, especially Move Object, to do too much. Move Object is not general-purpose telekinesis. You can't use it, for example, to immobilize someone completely, or to pull a weapon out of their hand and shoot them with it. Your comment about "pinning people under crates" sounds like just such an occasion. Yes, it's possible to get people trapped under things, but there's rules on how to escape, and how big the object has to be in order for this to work, etc.</p><p></p><p></p><p></p><p>I don't think there is one, unless you set it up in an <em>Ars Magica</em> sort of troupe-based fashion, where everyone takes turns playing the "stars of the show."</p><p></p><p>The thing that I like about Saga is that it tried, however successfully or not one wants to argue, to make a 7th-level character roughly equivalent with a 7th-level character. Jedi, then, are just much more likely than soldiers or shopkeepers to make it to 7th-level - giving the power gaps we see in the movie. In a major-character-on-major-character fight, though (e.g., Obi-wan vs. Jango), there's no clearly superior combatant, merely different styles.</p><p></p><p>EDIT:</p><p></p><p>And, to address the OP's question, Saga's my favorite SW system. However, that has to be caveated with the admission that I've never really played d6 extensively, and the few times I did play I was "forced" to use the Archetype method of character generation (such that, for the longest time, I thought that's how the rules required you to create characters), so I don't have a good basis of comparison there. Saga beats the earlier d20 versions easily, however.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5427032, member: 23094"] To continue Pukunui's excellent points, the way Saga assigns and stats Force Powers means that your character had, via his single use of Force Slam, the rough equivalent of one grenade he could toss per combat (with the neat side effect of sometimes knocking people over, but a severe limitation on range). If he wanted more of them, he'd need to spend additional feats to pick up more uses of Force Slam, or spend talents on abilities that let you add another use to your suite, etc. Since even fairly low-level stormtroopers come equipped with grenades, the non-Jedi characters could reasonably be expected to toss a few of their own in each battle, as well - assuming the enemy didn't throw them already! Another issue that arises, especially in less-experienced groups, is allowing certain powers, especially Move Object, to do too much. Move Object is not general-purpose telekinesis. You can't use it, for example, to immobilize someone completely, or to pull a weapon out of their hand and shoot them with it. Your comment about "pinning people under crates" sounds like just such an occasion. Yes, it's possible to get people trapped under things, but there's rules on how to escape, and how big the object has to be in order for this to work, etc. I don't think there is one, unless you set it up in an [i]Ars Magica[/i] sort of troupe-based fashion, where everyone takes turns playing the "stars of the show." The thing that I like about Saga is that it tried, however successfully or not one wants to argue, to make a 7th-level character roughly equivalent with a 7th-level character. Jedi, then, are just much more likely than soldiers or shopkeepers to make it to 7th-level - giving the power gaps we see in the movie. In a major-character-on-major-character fight, though (e.g., Obi-wan vs. Jango), there's no clearly superior combatant, merely different styles. EDIT: And, to address the OP's question, Saga's my favorite SW system. However, that has to be caveated with the admission that I've never really played d6 extensively, and the few times I did play I was "forced" to use the Archetype method of character generation (such that, for the longest time, I thought that's how the rules required you to create characters), so I don't have a good basis of comparison there. Saga beats the earlier d20 versions easily, however. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star wars - which version?
Top