MoogleEmpMog
First Post
ThoughtBubble said:Anyway, back to the RPG comment, I think that I'd just find something trying to shoehorn starcraft into a typical "Class and levels" sort of RPG kind of a disservice to the world.
I'm not so sure.
Starcraft characters in-game *have* clearly defined classes (their unit types). Mind you, while I'm fond of levels, I'm not fond of classes - but personal preference aside, why wouldn't they work? Indeed, why wouldn't they be the *most* appropriate way to handle the source material?