TrippyHippy
Hero
It’s weird. A good character sheet tends to sell me on an RPG more than any other aspect of the game itself. I like it.
I think you just perfectly described what Basic D&D is. which is why we will have a PH to augment it.
Those attribute requirements to multiclass + standard array put a major damper on powergaming & having characters that scale well and that can make the necessary saves. Also, one does not get everything when multiclassing.
And it is statements like these that make me lose faith in the new edition. It isn't even out and everybody is already excluding stuff left and right.Yeah, I'm so not allowing multiclassing in my games where I DM. Except for my villains.
Not allowing MCing doesnt fix the problem. Action surge will still be OP for fighters, along with second wind. They both need rewrites.
Right. It also makes me realize that as much as I appreciate the aesthetics and simplicity of a rules lite game, I like a bit of crunch in my cereal - and part of the fun of D&D for me (and most, I would think) are all the fiddly bits.
But yeah many of us are spoiled by a lifetime full of many different flavors and comboing stuff, going back to just vanilla, strawberry chocolate and neapolitan is kind of hard as a player.
This will definitely be a part of the game that I'm going to rework for my home games. Quite possibly just let players select four 'Aspects' of their character that go along with their Background, rather than set skills.
Just need to write up some guidelines on aspects... I'm sooo stealing this for my home game
Character chooses "Sailor" background, then chooses: Acrobatics, Intimidation, Perception, and Slight of Hand. During play, character attempts to tie down a chest on the back of a carriage while said carriage is careening down the road, horses at full gallop. Player says, "I am a sailor, can I get my proficiency bonus to this check since sailors are often securing things with rope in rough seas". I would grant that (whatever the check would be...straight dexterity check? whatever).
After I started playing a very simple RPG called PDQ, I now take this approach to skills in my games. It works really well indeed. <snip>
I could go on for hours about the virtues of the PDQ skill system, I might even fork this off to a new thread to rant further.
I don't like having a skill list. I would prefer proficient skills just be listed like tool proficiencies. Less clutter on the sheet, but it understand this sheet is for beginners and maybe this is better for them. I hope the official sheet doesn't have the full skill list.
Riding's not on the skill list. Rolled into Animal Handling? That would be one way of increasing its use.
Riding is covered by the mount (land) proficiency.
The character sheet looks really good, one of the best official ones I've ever seen, albeit strangely White Wolf-y.
Second Wind is a much better design but really seems like it should use some kind of long-term resource.
The fighter in my group has it, and it's pretty bad since it costs an action to use.
Now with them adding more stuff that uses this "bonus action" aka minor action, the game has moved one step closer to 4th edition. It's getting dangerously close now, because it the PHB level 1 fighter can get lay on hands without even reaching 3rd level as an eldritch knight, or taking a feat to have access to Cure Wounds, then we have an insane incentive for mages to multiclass into fighter for two levels.
I've built a battlemage, all you need are two levels of fighter, then five levels of mage, then three more of fighter (in whichever order), and you have a supremely tough character who can pretty much win any one on one battle vs an enemy spellcaster due to con and str saves as well as much higher HP, a nova capability which is the only way in the game to cast two spells in one round (three if you include swift), or a spell and a normal series of attacks as a followup.
Blasting two sculped and empowered fireballs in a row is pretty much guaranteed to wipe the floor with any number of monsters, and those that are left are going to have a very hard time finishing off the PC with the highest defenses of the group. Getting a concentration / constitution saving throw onto your saves list is the icing on the cake for mages to multi into fighter.
Aspects like this are a key mechanism in FATE games. Check out FATE Accelerated (free download) the SRD to Spirit of the Century or Diaspora for a place to start.