RichGreen
Adventurer
Me too! Doesn't everyone?Rulers? I use my plastic hex overlays from the original Forgotten Realms boxed set!
Cheers!
Me too! Doesn't everyone?Rulers? I use my plastic hex overlays from the original Forgotten Realms boxed set!
Cheers!
If the map's purpose is to define the relative position of things, a grid makes it much easier to use.Really? Why? From an aesthetic point of view, gridding the map would be ugly as sin. It's not meant as a battle map, so, we don't need it that small scale. I suppose slapping a A to Z and a 1 to whatever number along the X and Y axis might be useful, but, it's an awfully small place to need that much accuracy.
Time to break out the rulers boys.
If the map's purpose is to define the relative position of things, a grid makes it much easier to use.
If the map's purpose is to define the relative position of things, a grid makes it much easier to use.
If the relative position of things doesn't matter, then why include a map at all? Heck, they could do it with one sentence: "This town has a blacksmith, a temple, and all the other things you'd expect to see in a town this size."
If you don't need to work out travel times, that means the exact geography is irrelevant. If the exact geography is irrelevant, why do you want a map like this? If all you want is an illustration to give the players a general sense of what the town looks like, I think something like this works much better:In what sense? If it were a regional map and you needed to work out travel times and the like, I could see it, but this is a tiny village that you could stroll around in five minutes.
I know! And art! We don't need that, either! We should start a campaign to prevent people having unnecessary things! You in? I think we should start with ice cream, and move on from there.
If you don't need to work out travel times, that means the exact geography is irrelevant.