Cerulean_Wings
First Post
Yup. I've never done it, a horror game (whether by PbP or not), and I'm feeling in the need for some suggestions in terms of what to do/not to do in my soon to be created game.
For one, I'd love to see some sort of "list of horror cliches" to avoid using them in my game.
Other than that, anything you nice folks out there reading this think is a good thing to keep in mind for the game, let me know
If you happen to need some specifics about the setting and whatnot, it'll be most likely in the 1950s, when humans had some technology, but not that much to help them out. It will very likely start as an expedition to the equivalent of Count Dracula's castle (that is, a vampire's castle), with their goal being to eliminate any supernatural beings in the place (or maybe live to tell the tale, if possible).
If the system is a concern for giving suggestions, all I'll say is that I'll be using Fate 2.0, with some modifications to adapt it to the horror genre (such as an insanity meter or sorts). I might go for D20, as well, but it's an option I'm not too keen in considering.
For one, I'd love to see some sort of "list of horror cliches" to avoid using them in my game.
Other than that, anything you nice folks out there reading this think is a good thing to keep in mind for the game, let me know
If you happen to need some specifics about the setting and whatnot, it'll be most likely in the 1950s, when humans had some technology, but not that much to help them out. It will very likely start as an expedition to the equivalent of Count Dracula's castle (that is, a vampire's castle), with their goal being to eliminate any supernatural beings in the place (or maybe live to tell the tale, if possible).
If the system is a concern for giving suggestions, all I'll say is that I'll be using Fate 2.0, with some modifications to adapt it to the horror genre (such as an insanity meter or sorts). I might go for D20, as well, but it's an option I'm not too keen in considering.