MadLordOfMilk
First Post
In a couple weeks, I'm going to be starting up a new campaign, with a number of players more or less new to the game. While a new campaign is nothing new to me personally, a few circumstances change things up a bit:
The problem is, I'm not sure where to start, especially in terms of planning:
Thanks!
- I'll be running it at a weekly club at my university, so other campaigns will be starting up around the same time, with different systems. If at all possible, I'd like to get some play time in during the first session, so people can judge whether or not they like the game within the first session.
- I have no idea of what sort of players I'll be getting.
- Most of the players will be new to the game system (Classic D&D)
- Some (possibly many?) may have never played a tabletop RPG before
The problem is, I'm not sure where to start, especially in terms of planning:
- I'd like to let the group decide on a general theme/tone of the campaign, but given it's primarily newbs who might not even know what they want, should I just pick a general tone/concept and stick them with it? If so, what would you all recommend for newbies?
- I normally like to give out campaign handouts, but I don't want to overload newbies with too much information. Should I hand one out anyway? Forget about the handout? Wait a couple sessions? Hand it out and tell them it'll make more sense once they've played a bit?
Thanks!