Admiral Caine
First Post
Like many folks I've decided to start a WotBS campaign. I'm setting the ground rules on races and classes. My approach might be a little stricter than some GMs.. but I like to avoid realy wacky starting races and classes in a new campaign. The reason being that at first level I want the focus to be on the adventure and not the radical differences between a PC and everybody else. Later in the campaign, if a character needs to be replaced I tend to loosen up and all be more forgiving towards more provocative ideas. By then the players have a good idea of the setting and are encountering unusual NPCs.
Sorry for the long prelude, here's my question:
The background from the Players Guide seems really tolerant towards the idea of PC Monks. However I know the conversion to 4E started before WOTC released the Monk (or it was around the same time).
There is very little info on the Monastary of the Two Winds available at first. Will it be a problem to have PC Monks from there?
Secondly, the two Heroic Tier Feats that relate to being an Initiate to the Winds.. Specifically the Initiate of the East Wind. I'm a little concerned that it might be a balanced feat for any class that meets it's requirements except for the monk- but since almost every attack a monk makes is unarmed to start with, it's an almost permanent 1d6 lightning damage across the board for almost every attack.
I could be wrong, that could be no big deal. However if anyone has any thoughts on it...
... and allowing monk PCs in general.. I'd be most appreciative.
Sorry for the long prelude, here's my question:
The background from the Players Guide seems really tolerant towards the idea of PC Monks. However I know the conversion to 4E started before WOTC released the Monk (or it was around the same time).
There is very little info on the Monastary of the Two Winds available at first. Will it be a problem to have PC Monks from there?
Secondly, the two Heroic Tier Feats that relate to being an Initiate to the Winds.. Specifically the Initiate of the East Wind. I'm a little concerned that it might be a balanced feat for any class that meets it's requirements except for the monk- but since almost every attack a monk makes is unarmed to start with, it's an almost permanent 1d6 lightning damage across the board for almost every attack.
I could be wrong, that could be no big deal. However if anyone has any thoughts on it...
... and allowing monk PCs in general.. I'd be most appreciative.
It's a matter of personal taste and GM style. I'm going to answer, but please understand that this isn't part of my question or even something I feel I'm going to change my mind about. I think 'banned' is a little heavier word than I would use. I might be a little green to 4E, but not to GMing itself. Sometimes a player comes up with a wonderfully creative backstory for an unusual character and it really adds to the game. At other times you get an exotic character just for the sake of being exotic, and it doesn't add to the story but detracts from it as the setting itself buckles to try to rationalize this player character hero.