LizardWizard
Explorer
I'm starting a new campaign set in the Realms later this (or next week), and I'm looking for some advice or adventure ideas.
The rough outline of the campaign is as follows (my players either don't read English or don't visit these boards, so no spoilers for them here ):
It revolves around the nefarious activity of the Firestorm Cabal, a group of genasi and humans with genie blood plotting to overthrow the Syl-Pasha and reinstate genie dominion over Calimshan. To achieve their goal, they must devise a way to remove the wards that bind Calim and Memnon to the Calimemnon Crystal, so they turn their eyes to elven high magic that had once created the gemstone in the first place. Enlisting allies from the Eldreth Veluuthra (a racist elven organization) and the church of Kossuth, the god of fire, the Cabal begins its campaign of terror.
Meanwhile, a beholder mage who has turned away from evil learns of their activity. He is one of the last to remember the beholder domination of Calimshan, and the though tempts him. Nevertheless, as for now he is concerned only with stopping the Cabal, so he summons up adventurers to his magical isle...
In the campaign, the PCs (starting with 6th level) will:
-Travel across deserts, forests, and jungle;
-Battle efreet and even more loathsome fiery outsiders;
-Dabble into political intrigue at the Calishite Court;
-Strike a deal with a baelnorn (good elven lich) who remembers the secrets of elven high magic;
-Visit the Peaks of Flame in Chult to find the legendary Fire Ruby;
-Sneak into the impregnable forest citadel of the evil elves;
-Vex the Efreeti Sultan in the City of Brass;
-And save Calimshan from destruction at the hands of two genie nemeses!
The rough outline of the campaign is as follows (my players either don't read English or don't visit these boards, so no spoilers for them here ):
It revolves around the nefarious activity of the Firestorm Cabal, a group of genasi and humans with genie blood plotting to overthrow the Syl-Pasha and reinstate genie dominion over Calimshan. To achieve their goal, they must devise a way to remove the wards that bind Calim and Memnon to the Calimemnon Crystal, so they turn their eyes to elven high magic that had once created the gemstone in the first place. Enlisting allies from the Eldreth Veluuthra (a racist elven organization) and the church of Kossuth, the god of fire, the Cabal begins its campaign of terror.
Meanwhile, a beholder mage who has turned away from evil learns of their activity. He is one of the last to remember the beholder domination of Calimshan, and the though tempts him. Nevertheless, as for now he is concerned only with stopping the Cabal, so he summons up adventurers to his magical isle...
In the campaign, the PCs (starting with 6th level) will:
-Travel across deserts, forests, and jungle;
-Battle efreet and even more loathsome fiery outsiders;
-Dabble into political intrigue at the Calishite Court;
-Strike a deal with a baelnorn (good elven lich) who remembers the secrets of elven high magic;
-Visit the Peaks of Flame in Chult to find the legendary Fire Ruby;
-Sneak into the impregnable forest citadel of the evil elves;
-Vex the Efreeti Sultan in the City of Brass;
-And save Calimshan from destruction at the hands of two genie nemeses!