I've been wondering what guidelines other DM's use when giving PCs magic items for characters starting at high levels. I 've had characters get created at level 10 and with the GP allocation, folks can get insane ability score improvement items such as Gauntlets of Ogre Power (fighter), Cloak of Charisma (sor), Gloves of Dexterity (rogue)...
Since I usually run prefab adventures where enemies don't have these things, I'm concerned about balance, in fact the PCs are rarely failing saves or getting hit in combat. I may be handing these out the the enemies if it gets worse, just wondering what opinions were out there.
Since I usually run prefab adventures where enemies don't have these things, I'm concerned about balance, in fact the PCs are rarely failing saves or getting hit in combat. I may be handing these out the the enemies if it gets worse, just wondering what opinions were out there.