hackmastergeneral
First Post
My thoughts -
What about changing Section A: The hook, in the intro blurb for GMs, was about Longtail's battles. One of the hooks for players to go in is Longtail trashed their town on his way through, and they chase him. Well, the battles are LONG over by that time.
What about changing it, so that the players have to stop Longtail from releasing the fiends?
The Orc/Kobold battles are going on, to some degree, so theres loads of opportunity to get cool player hooks, and avoid the "dire rat/darkmantle" boring the region has.
Have the players converse with some captured Kobolds, discover Longtail's plans, and try to stop him from opening the portal his familiar is trying to get him to open. Would this break things? How would you handle it?
Also, I'm really a first time D&D GM about to embark on this behemoth (I've been gaming for 17+ years, gaming D&D for almost as long, and have played d20 since 3ed first came out, and have played 3.5 on a weekly basis since the day it came out - I've run some Hackmaster (as the name suggests), WoD and Marvel SH FASERIP SO much my eyes bled).
Any other general hints about WLD - theres other threads, but holy cow they are long. I'm going to skim them, but I thought a seperate thread would help condense the useful hints.
To those who read RPGnet - hola. My first forays into Enworld, so be kind.
What about changing Section A: The hook, in the intro blurb for GMs, was about Longtail's battles. One of the hooks for players to go in is Longtail trashed their town on his way through, and they chase him. Well, the battles are LONG over by that time.
What about changing it, so that the players have to stop Longtail from releasing the fiends?
The Orc/Kobold battles are going on, to some degree, so theres loads of opportunity to get cool player hooks, and avoid the "dire rat/darkmantle" boring the region has.
Have the players converse with some captured Kobolds, discover Longtail's plans, and try to stop him from opening the portal his familiar is trying to get him to open. Would this break things? How would you handle it?
Also, I'm really a first time D&D GM about to embark on this behemoth (I've been gaming for 17+ years, gaming D&D for almost as long, and have played d20 since 3ed first came out, and have played 3.5 on a weekly basis since the day it came out - I've run some Hackmaster (as the name suggests), WoD and Marvel SH FASERIP SO much my eyes bled).
Any other general hints about WLD - theres other threads, but holy cow they are long. I'm going to skim them, but I thought a seperate thread would help condense the useful hints.
To those who read RPGnet - hola. My first forays into Enworld, so be kind.