Psychic Warrior
First Post
We've all seen the 4d6 drop lowest, 3d6 straight up, point buys of varying types but what unusual ways have you used to have player generate stats. I am (hopefully) going to be starting a new campaign next week and am thinking about a non-standard way to make stats.
One way I am considering goes like this.
Make you stat bonuses come out to a certain, pre-assigned number. By that I mean your stats can be anything you want (up to a maximum of 18 and minimum of 3) but the bonus, when added together, add up to a certain number (about 4 or 5 might be a good number). Half of your stats are designated odd and half even as well. I hope that makes sense.
Anyone have any other ways that are different? Or any comment on the method presented here? Point buy, to me, puts too much cost onto getting an 18 while random rolling can lead to 'superhero' characters fighting alongside 'joe average'.
One way I am considering goes like this.
Make you stat bonuses come out to a certain, pre-assigned number. By that I mean your stats can be anything you want (up to a maximum of 18 and minimum of 3) but the bonus, when added together, add up to a certain number (about 4 or 5 might be a good number). Half of your stats are designated odd and half even as well. I hope that makes sense.
Anyone have any other ways that are different? Or any comment on the method presented here? Point buy, to me, puts too much cost onto getting an 18 while random rolling can lead to 'superhero' characters fighting alongside 'joe average'.