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<blockquote data-quote="Scupper" data-source="post: 311094" data-attributes="member: 2593"><p>Displaying just how much time I have on my hands:</p><p></p><p><strong>The Princess Bride</strong></p><p></p><p><u><strong>Characters</strong></u></p><p></p><p><strong>Westley/Man in Black/Dread Pirate Roberts</strong> - Where to begin? Westley learns quite a bit while away from the farm. He clearly has levels of duellist (from <strong><em>Sword and Fist</em></strong>). Additionally, he has very high stats (particularly Strength, Dexterity, and Intelligence). He's a clever speaker, with a high Bluff skill ("...perhaps I'm only lying here because I lack the strength to move..."). He obviously has a lot of skill points, necessitating a high Intelligence and a few levels of rogue. We'll sit Westley at Rogue 3/Fighter 5/Duellist 7/Dread Pirate (natch) 3, seating him at an impressive 19th level.</p><p></p><p><strong>Prince Humperdink</strong> - Well, he's quite a tracker, reknowned as the greatest huntsman alive, so he'll need to be a pretty high level Ranger (though, strangely, he doesn't dual-wield or have any animal companions and we really have nothing to compare him to, ranger-wise). He's clearly a rogue as well, bluffing and intimidating all over the place. Still, he's really no match for any of our heroes. Ranger 8/Rogue 4/Aristocrat 2.</p><p></p><p><strong>Inigo Montoya</strong> - Pure duellist. There's really not much to Inigo outside of swordsmanship and a burning need for revenge. Well, he can sail, too, though not that well. Fighter 6/Duellist 7.</p><p></p><p><strong>Vizzini</strong> - Pure rogue. Vizzini has a high Intelligence and a chronically low Wisdom score. He's not particularly good at anything except watching his own plans fall apart. Rogue 4.</p><p></p><p><strong>Fezzig</strong> - Fezzig is probably a runty Hill Giant. We'll give him Rogue 3, as he is remarkably good at Moving Silently for somebody his size, and manages to intimidate a lot of Warrior 1's outside the castle.</p><p></p><p><strong>Count Roogan</strong> - Well, a bit of a mix here. He's nowhere near as competent as Inigo, obviously, but he's got sneak attack down pat. We'll call him a Fighter 4/Rogue 6/Assassin 1. Luckily, Inigo makes his fort save vs. Roogan's death attack.</p><p></p><p><strong>Miracle Max</strong> - As the only magic weilder in the film, Max is something of an enigma. He is clearly able to cast <em>raise dead</em>, so he's at least a 9th-level cleric. In fact, he doesn't do much else, so we'll leave him at that.</p><p></p><p><strong>Buttercup</strong> - She's pretty wimpy, but remarkably resistant to Intimidation attempts. Commoner 1, with a very high Will save. She must have the Iron Will feat, because her wisdom is clearly not stratospheric, considering she can't penetrate Westley's rather minimalistic disguise early on.</p><p></p><p><u><strong>Highlights and Gaffes</strong></u></p><p></p><p>Aside from some rather loose interpretations of the rules for detecting poisons, bluffing, and tumbling, the film has few rules gaffes. It is difficult to understand exactly why Miracle Max lacks confidence, though we can probably chalk that up to a campaign severely lacking in Undead for him to turn (which can really make clerics feel useless).</p><p></p><p>One notable Gaffe is the use of a subdual "coup de grace" by a mere Warrior 1 on Westley. Pure DM fiat, there, as it violates both the letter and the spirit of the rules. Westley isn't really even helpless in that scene. Unless we're willing to grant that a nameless character seen only once has at least one level of assassin, this is a difficult scene to buy.</p><p></p><p>A lot of things in this movie smell of DM fiat, as it's hard to believe that a 19th level character like Westley would have any serious difficulty with the obstacles presented to him. He's smarter, faster, and more skillful than anyone he runs into, but he has problems because he gets grappled by one pansy-ass wererat? Come on!</p></blockquote><p></p>
[QUOTE="Scupper, post: 311094, member: 2593"] Displaying just how much time I have on my hands: [b]The Princess Bride[/b] [U][b]Characters[/b][/U] [b]Westley/Man in Black/Dread Pirate Roberts[/b] - Where to begin? Westley learns quite a bit while away from the farm. He clearly has levels of duellist (from [b][i]Sword and Fist[/i][/b][i][/i]). Additionally, he has very high stats (particularly Strength, Dexterity, and Intelligence). He's a clever speaker, with a high Bluff skill ("...perhaps I'm only lying here because I lack the strength to move..."). He obviously has a lot of skill points, necessitating a high Intelligence and a few levels of rogue. We'll sit Westley at Rogue 3/Fighter 5/Duellist 7/Dread Pirate (natch) 3, seating him at an impressive 19th level. [b]Prince Humperdink[/b] - Well, he's quite a tracker, reknowned as the greatest huntsman alive, so he'll need to be a pretty high level Ranger (though, strangely, he doesn't dual-wield or have any animal companions and we really have nothing to compare him to, ranger-wise). He's clearly a rogue as well, bluffing and intimidating all over the place. Still, he's really no match for any of our heroes. Ranger 8/Rogue 4/Aristocrat 2. [b]Inigo Montoya[/b] - Pure duellist. There's really not much to Inigo outside of swordsmanship and a burning need for revenge. Well, he can sail, too, though not that well. Fighter 6/Duellist 7. [b]Vizzini[/b] - Pure rogue. Vizzini has a high Intelligence and a chronically low Wisdom score. He's not particularly good at anything except watching his own plans fall apart. Rogue 4. [b]Fezzig[/b] - Fezzig is probably a runty Hill Giant. We'll give him Rogue 3, as he is remarkably good at Moving Silently for somebody his size, and manages to intimidate a lot of Warrior 1's outside the castle. [b]Count Roogan[/b] - Well, a bit of a mix here. He's nowhere near as competent as Inigo, obviously, but he's got sneak attack down pat. We'll call him a Fighter 4/Rogue 6/Assassin 1. Luckily, Inigo makes his fort save vs. Roogan's death attack. [b]Miracle Max[/b] - As the only magic weilder in the film, Max is something of an enigma. He is clearly able to cast [i]raise dead[/i], so he's at least a 9th-level cleric. In fact, he doesn't do much else, so we'll leave him at that. [b]Buttercup[/b] - She's pretty wimpy, but remarkably resistant to Intimidation attempts. Commoner 1, with a very high Will save. She must have the Iron Will feat, because her wisdom is clearly not stratospheric, considering she can't penetrate Westley's rather minimalistic disguise early on. [U][b]Highlights and Gaffes[/b][/U] Aside from some rather loose interpretations of the rules for detecting poisons, bluffing, and tumbling, the film has few rules gaffes. It is difficult to understand exactly why Miracle Max lacks confidence, though we can probably chalk that up to a campaign severely lacking in Undead for him to turn (which can really make clerics feel useless). One notable Gaffe is the use of a subdual "coup de grace" by a mere Warrior 1 on Westley. Pure DM fiat, there, as it violates both the letter and the spirit of the rules. Westley isn't really even helpless in that scene. Unless we're willing to grant that a nameless character seen only once has at least one level of assassin, this is a difficult scene to buy. A lot of things in this movie smell of DM fiat, as it's hard to believe that a 19th level character like Westley would have any serious difficulty with the obstacles presented to him. He's smarter, faster, and more skillful than anyone he runs into, but he has problems because he gets grappled by one pansy-ass wererat? Come on! [/QUOTE]
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