Yes, it's time for a game of STAT THAT MOVIE!!!
Take a film and tell us the classes of the major characters, as well as dissecting some of the highlights of the film in d20 terms (core rules only, please). Feel free to point out the mistakes the films have made in interpreting the D&D rules!
Example:
Disney's Sleeping Beauty
Characters
Prince Phillip - At first glance, Prince Phillip seems like a paladin, but he's clearly just a mid-to-high level fighter, as his whimsical decision to flout his father's wishes and marry a "peasant girl" illustrate. Obviously Neutral or Chaotic Good. We'll call him a Fighter 10/Rogue 5 (he's quite adept at fighting without armor).
Maleficent - Despite her claim of being the "Queen of All Evil," it seems unlikely that Maleficent is much more than a talented Wizard. Her use of shapechange seems to be the upper limit of her powers (nothing epic, it would seem), so we'll call her Wizard 17.
Flora, Fauna and Merryweather (the Good Fairies) - Most of their spell use is simple prestidigitation and unseen servant-type trickery. However, it is apparent that they have some unique spell-like ability that allows them to grant a single wish (probably similar to the genie ability: 3 wishes/once per year to a non-genie, but only wish in their case). Each also has crafted a wand (or possibly a rod) with several charges of sleep, polymorph self (used to become very small) and other spells. Additionally, they seem able to cast minor transmutation spells at will (altering the color of a dress multiple times, for instance). Oddly, none of them has a familiar.
Flora is seen casting greater magic weapon and true strike, as well as a host of defensive spells. She is most likely a 12th-level Abjurer.
Fauna is perhaps the least powerful of the three fairies, displaying no major abilities beyond those common to all three. We'll assume Flora made her wand for her and peg her at 6th-level Enchanter.
Merryweather is the most aggressive of the fairies, the only one to cast a truly offensive spell (flesh to stone), and she seems to imply that she could cast polymorph other (despite the fact that Fauna denies it, it's obvious that any wizard who can cast flesh to stone--a sixth level spell--could most likely cast a fourth level spell as well). We'll rank Merryweather as an 11th-level Transmuter.
Princess Aurora - Clearly a gifted Bard, though by no means a high-level one. We really don't see Aurora do much but charm a few animals and fail a fort save vs. poison spinning wheel pricking. This, combined with her sylvan upbringing, probably makes her a Bard 1/Ranger 1.
Highlights
The birth/blessing/curse scene that introduces the film has a number of impressive magical displays, particularly from Maleficent, but also from the three fairies. Maleficent first appears either in gaseous form or, more likely, polymorphed into a will-o'-the-wisp. She casts scare, keeping the guards and spectators from rushing her, then proceeds to cast geas on the infant princess, forcing her to eventually do the whole finger-pricking routine.
Rules Gaffe: The fairies are clearly granting some sort of wish or limited wish to Aurora, so Merryweather's gift should have been able to totally reverse Maleficent's geas. Maleficent's spell would only be too strong for the fairies to overcome with remove curse.
Prince Phillip's escape from the Forbidden Mountain is full of fantastic skill checks--but also full of rules gaffes!
Flora does almost all the magical work here. She creates a "magic" sword and shield for Phillip (though it's obvious she's exaggerating, as she needs to cast greater magic weapon on the sword a short time later.) She also casts jump on Phillip's horse Sampson as he vaults the closing drawbridge. Merryweather does the old flesh to stone number on Maleficent's familiar which, understandably, really pisses off the old witch.
Rules Gaffe: Flora turns arrows into flowers and boulders into bubbles. It is unclear what spells she could use to create these effects, as they are clearly combat-related and not mere prestidigitation. Polymorph any object seems unrealistic, given the fact that it only affects a single object and is too high a level in any case.
Maleficent turns up the heat, casting wall of thorns in front of Phillip.
Rules Gaffe: Are we to believe that Maleficent is also a 9th-level druid? Oh, right, and she casts it enlarged, too? Clearly munchkinism.
Finally, for the big finale, Maleficent casts shapechange, turning herself into a huge black dragon. While it's size is obviously exaggerated for cinematic effect, it's puzzling that the dragon breathes fire instead of acid. But wait!...
Rules Gaffe: Even shapechange doesn't give you the supernatural abilities of the form taken! She couldn't use the breath weapon at all!
Clearly, even a wizard of Maleficent's rank probably doesn't have a lot of hit points, so Phillip's real problem is the dragon form's natural AC. Luckily, Flora casts true strike at the appropriate moment and Phillip probably rolls pretty well, too, as Maleficent takes a fatal blow.
Phillip wakes up Aurora (with the kiss specified in Merryweather's rather odd counter-geas), and they live happily ever after.
The End.
Take a film and tell us the classes of the major characters, as well as dissecting some of the highlights of the film in d20 terms (core rules only, please). Feel free to point out the mistakes the films have made in interpreting the D&D rules!
Example:
Disney's Sleeping Beauty
Characters
Prince Phillip - At first glance, Prince Phillip seems like a paladin, but he's clearly just a mid-to-high level fighter, as his whimsical decision to flout his father's wishes and marry a "peasant girl" illustrate. Obviously Neutral or Chaotic Good. We'll call him a Fighter 10/Rogue 5 (he's quite adept at fighting without armor).
Maleficent - Despite her claim of being the "Queen of All Evil," it seems unlikely that Maleficent is much more than a talented Wizard. Her use of shapechange seems to be the upper limit of her powers (nothing epic, it would seem), so we'll call her Wizard 17.
Flora, Fauna and Merryweather (the Good Fairies) - Most of their spell use is simple prestidigitation and unseen servant-type trickery. However, it is apparent that they have some unique spell-like ability that allows them to grant a single wish (probably similar to the genie ability: 3 wishes/once per year to a non-genie, but only wish in their case). Each also has crafted a wand (or possibly a rod) with several charges of sleep, polymorph self (used to become very small) and other spells. Additionally, they seem able to cast minor transmutation spells at will (altering the color of a dress multiple times, for instance). Oddly, none of them has a familiar.
Flora is seen casting greater magic weapon and true strike, as well as a host of defensive spells. She is most likely a 12th-level Abjurer.
Fauna is perhaps the least powerful of the three fairies, displaying no major abilities beyond those common to all three. We'll assume Flora made her wand for her and peg her at 6th-level Enchanter.
Merryweather is the most aggressive of the fairies, the only one to cast a truly offensive spell (flesh to stone), and she seems to imply that she could cast polymorph other (despite the fact that Fauna denies it, it's obvious that any wizard who can cast flesh to stone--a sixth level spell--could most likely cast a fourth level spell as well). We'll rank Merryweather as an 11th-level Transmuter.
Princess Aurora - Clearly a gifted Bard, though by no means a high-level one. We really don't see Aurora do much but charm a few animals and fail a fort save vs. poison spinning wheel pricking. This, combined with her sylvan upbringing, probably makes her a Bard 1/Ranger 1.
Highlights
The birth/blessing/curse scene that introduces the film has a number of impressive magical displays, particularly from Maleficent, but also from the three fairies. Maleficent first appears either in gaseous form or, more likely, polymorphed into a will-o'-the-wisp. She casts scare, keeping the guards and spectators from rushing her, then proceeds to cast geas on the infant princess, forcing her to eventually do the whole finger-pricking routine.
Rules Gaffe: The fairies are clearly granting some sort of wish or limited wish to Aurora, so Merryweather's gift should have been able to totally reverse Maleficent's geas. Maleficent's spell would only be too strong for the fairies to overcome with remove curse.
Prince Phillip's escape from the Forbidden Mountain is full of fantastic skill checks--but also full of rules gaffes!
Flora does almost all the magical work here. She creates a "magic" sword and shield for Phillip (though it's obvious she's exaggerating, as she needs to cast greater magic weapon on the sword a short time later.) She also casts jump on Phillip's horse Sampson as he vaults the closing drawbridge. Merryweather does the old flesh to stone number on Maleficent's familiar which, understandably, really pisses off the old witch.
Rules Gaffe: Flora turns arrows into flowers and boulders into bubbles. It is unclear what spells she could use to create these effects, as they are clearly combat-related and not mere prestidigitation. Polymorph any object seems unrealistic, given the fact that it only affects a single object and is too high a level in any case.
Maleficent turns up the heat, casting wall of thorns in front of Phillip.
Rules Gaffe: Are we to believe that Maleficent is also a 9th-level druid? Oh, right, and she casts it enlarged, too? Clearly munchkinism.
Finally, for the big finale, Maleficent casts shapechange, turning herself into a huge black dragon. While it's size is obviously exaggerated for cinematic effect, it's puzzling that the dragon breathes fire instead of acid. But wait!...
Rules Gaffe: Even shapechange doesn't give you the supernatural abilities of the form taken! She couldn't use the breath weapon at all!
Clearly, even a wizard of Maleficent's rank probably doesn't have a lot of hit points, so Phillip's real problem is the dragon form's natural AC. Luckily, Flora casts true strike at the appropriate moment and Phillip probably rolls pretty well, too, as Maleficent takes a fatal blow.
Phillip wakes up Aurora (with the kiss specified in Merryweather's rather odd counter-geas), and they live happily ever after.
The End.
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