Also, can we talk about how heavy-handed these modules are with werewolves? I mentioned this in my review of Feast of Goblyns.
To me, werewolves are a bit like dragons. These aren't mindless killing machines. Well, ok, a werewolf kind of is a mindless killing machine, but the body it inhabits certainly isn't. Point being, dragons in my campaign are clever, and as such, they don't get to be long-lived if they're out there drawing undue attention to themselves. To that end, most are likely going to keep a low profile by killing animals in a distant land. The moment they attack some sort of trade caravan, adventurers are going to get hired to hunt them down. Only the most arrogant of dragons would do that, and those would be short-lived.
A werewolf is going to be the same way. A werewolf is going to kill one (and only one!) person whose close to them. After that, assuming they don't and their own life in their guilt-ridden grief, is going to manacle themselves to an iron bed post every night.
That's what I intend to do with Captain Timmothy in Evil Eye. In the module, he attacks the party. But I think it's just as well-served if he has them sleep on the shore, and he ties himself up in his cabin. The party could hear him at night jerking the chains around, and baying at the moon. Then they get to decide whether they want to continue traveling with him the following day, and certainly puts them on edge. To me, it makes the NPC more sympathetic.
Thoughts?