Lastoutkast
First Post
Couldn't something that describes my character fulfill the mechanical need, and also provide me with something more evocative?
Thats what I'm looking for.
Couldn't something that describes my character fulfill the mechanical need, and also provide me with something more evocative?
I still find it interesting how different people's experience is with D&D's mental stats. Intelligence is one that some people talk about as rarely coming up in action resolution, whereas it is one of the stats that comes up most often in the exploration pillar in my group (as knowledge checks). Charisma is another one of those. In my game it most often comes up in passively determining how other people respond to your presence. We have some high Charisma characters in our current group, and I describe how they tend to catch people's attention just by being around, whereas I rarely mention that with regards to the average Cha character. I also use it to inform my role-playing of NPC interactions. I rarely use it in checks with dice, but it definitely influences the play experience, and having it there informs how I run the world. By contrast, when my friend runs he asks for Charisma checks all the time when we interact with NPCs.
Memory is not all that necessary in Rolemaster; and Empathy and Intution can easily be run together. In HARP, which is something like a "lite" RM variant, ME is not there and EM and IN are combined into Insight.Do you have any examples of a game that didn't need a particular stat, but included it anyway?
If two D&D PCs play chess, who wins? The same one who wins bridge? And finishes the crossword first? And is more likely to know the flight speed of a swallow?it isn't about how much it matters in the fiction, it is more about having a touchstone for relevant task resolution.
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if there is something that is a normal part of the human experience, and descriptors for it aren't standardized in some manner such that everyone has one and their quality can be compared against others, you find yourself in situations where three characters exist, one of which is called out as "Strong as an ox on steroids", while the other two have nothing that mentions how strong they are.
How do we find out whose faster in D&D? Do we just accept that the mechanics don't give us a simple answer?
Fifth edition actually does address that, by separating out gaming proficiencies between different types. All else being equal, the winner at chess will be the one who is Proficient with a chess set, and the winner at bridge will be the one Proficient with cards.If two D&D PCs play chess, who wins? The same one who wins bridge? And finishes the crossword first? And is more likely to know the flight speed of a swallow?
But does that mean that the relative speeds change all the time? Or we do one check and it stands forever (I think that would be a new rule?) And why STR and not DEX, which traditionally has been the stat for speed?The simple answer in the case of D&D would probably be an Athletics check....
Combining STR and CON in D&D would be one way of trying to make fighter-types, especially melee fighter types, more viable vis-a-vis casters.